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General Tabletop Discussion
*Dungeons & Dragons
Distance and positioning of spells
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<blockquote data-quote="lkwpeter" data-source="post: 6759036" data-attributes="member: 6804713"><p><span style="font-size: 10px"><span style="font-family: 'arial'">Hey there,</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">I was thinking about how to position areas of effect on a grid the right way. It seems important to <strong>set the point of origin correctly</strong>.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">I can do that by:</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">a) <strong>measuring </strong>the max. range with a ruler.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">b) or using the <strong>rules of movement </strong>analogously. </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">c) Furthermore the DMG pg. 251 states <em>"Choose an <strong>intersection </strong>of squares or hexes as the point of origin of an area of effect..."</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><strong>So my questions are:</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><ol> <li data-xf-list-type="ol"><span style="font-size: 10px"><span style="font-family: 'arial'">If I use a ruler: Where do I start measuring? From the center of the caster's square? Because if I would choose several points along the sidelines, I would get multiple radii.</span></span></li> <li data-xf-list-type="ol"><span style="font-size: 10px"><span style="font-family: 'arial'">I also find measuring the point of origin with a ruler a bit complicated. Because how would you rule it, if you are not able to reach any of the intersections of that field? Would you also apply the 50% rule (DMG 252) and say "okay, the whole field counts"? Or would you only allow to set the point of origin on those intersections you can really reach?</span></span></li> <li data-xf-list-type="ol"><span style="font-size: 10px"><span style="font-family: 'arial'">What exactly is meant with "intersection"? Are these only the corners of a square or can I also position it along the sidelines?</span></span></li> <li data-xf-list-type="ol"><span style="font-size: 10px"><span style="font-family: 'arial'">Am I allowed to also set the point of origin within a square (not on the intersections)?</span></span></li> <li data-xf-list-type="ol"><span style="font-family: 'arial'">May I position cones also in the middle of the sid</span><span style="font-size: 10px">elines? </span><span style="color: #333333"><span style="font-family: 'Verdana'">(like here: i.stack.*****.com/i9O46.png)</span></span></li> </ol><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">Would be glad about help!</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">Thanks in advance!</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'">Peter</span></span></p></blockquote><p></p>
[QUOTE="lkwpeter, post: 6759036, member: 6804713"] [SIZE=2][FONT=arial]Hey there, I was thinking about how to position areas of effect on a grid the right way. It seems important to [B]set the point of origin correctly[/B]. I can do that by: a) [B]measuring [/B]the max. range with a ruler. b) or using the [B]rules of movement [/B]analogously. c) Furthermore the DMG pg. 251 states [I]"Choose an [B]intersection [/B]of squares or hexes as the point of origin of an area of effect..."[/I] [B]So my questions are:[/B] [/FONT][/SIZE] [LIST=1] [*][SIZE=2][FONT=arial]If I use a ruler: Where do I start measuring? From the center of the caster's square? Because if I would choose several points along the sidelines, I would get multiple radii.[/FONT][/SIZE] [*][SIZE=2][FONT=arial]I also find measuring the point of origin with a ruler a bit complicated. Because how would you rule it, if you are not able to reach any of the intersections of that field? Would you also apply the 50% rule (DMG 252) and say "okay, the whole field counts"? Or would you only allow to set the point of origin on those intersections you can really reach?[/FONT][/SIZE] [*][SIZE=2][FONT=arial]What exactly is meant with "intersection"? Are these only the corners of a square or can I also position it along the sidelines?[/FONT][/SIZE] [*][SIZE=2][FONT=arial]Am I allowed to also set the point of origin within a square (not on the intersections)?[/FONT][/SIZE] [*][FONT=arial]May I position cones also in the middle of the sid[/FONT][SIZE=2]elines? [/SIZE][COLOR=#333333][FONT=Verdana](like here: i.stack.*****.com/i9O46.png)[/FONT][/COLOR] [/LIST] [SIZE=2][FONT=arial] Would be glad about help! Thanks in advance! Peter[/FONT][/SIZE] [/QUOTE]
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