Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Distance and time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2872047" data-attributes="member: 1165"><p>Yes... but I suck at calculating how long the journey should take. I usually just measure it in "days".</p><p></p><p>Some adventures make travelling part of the adventure, however.</p><p></p><p></p><p></p><p>DnD "requires" for game balance four encounters per day. It's not going to make sense if the heroes have five days of pleasantness, then all of a sudden they are attacked by dozens of orcs one day. If you want to put in combat encounters, I suggest putting a "bandit controlled area" somewhere on the map. Make it secret, too. Now you have a good reason for the PCs to fight several times as they try to plow through the bandit camp. (Replace bandits with orcs, or whatever suits your campaign.)</p><p></p><p>Alternatively, if the PCs are travelling through an area they've never gone through before, you could create a mini-adventure taking place at a village or something along the way. Write about three plot hooks that sound totally different but lead to the same mini-adventure. If your PCs visit three interesting villages with three interesting plot hooks, maybe they'll bite on one. And if not, save the mini-adventure for some other time.</p><p></p><p>One of the things that annoyed me about travel in a medieval setting are horses. Since the PCs spend most of their waking hours on the horses (we don't bother with things like rest breaks for horses as that's all subsumed in the travel time), they often end up in combat encounters while still mounted. Most horses are weak, which is a bad thing when attacked by giant scorpions (who will just try to eat the closest unarmored thing) or wizards toting fireballs (so I blast the PC and his horse!). Furthermore, the speeds involved made combat a PitA. They won't want to walk, either - often PCs feel they have to get to point B within a certain amount of time or something bad will happen. That's often (but not always) the reason they want to travel in the first place. See if you can make them climb a mountain range where horses can't travel.</p><p></p><p>It's possible your players are simply less patient than you. If they're not a fan of LotR long travel times, they'll never enjoy it, no matter how much you do.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2872047, member: 1165"] Yes... but I suck at calculating how long the journey should take. I usually just measure it in "days". Some adventures make travelling part of the adventure, however. DnD "requires" for game balance four encounters per day. It's not going to make sense if the heroes have five days of pleasantness, then all of a sudden they are attacked by dozens of orcs one day. If you want to put in combat encounters, I suggest putting a "bandit controlled area" somewhere on the map. Make it secret, too. Now you have a good reason for the PCs to fight several times as they try to plow through the bandit camp. (Replace bandits with orcs, or whatever suits your campaign.) Alternatively, if the PCs are travelling through an area they've never gone through before, you could create a mini-adventure taking place at a village or something along the way. Write about three plot hooks that sound totally different but lead to the same mini-adventure. If your PCs visit three interesting villages with three interesting plot hooks, maybe they'll bite on one. And if not, save the mini-adventure for some other time. One of the things that annoyed me about travel in a medieval setting are horses. Since the PCs spend most of their waking hours on the horses (we don't bother with things like rest breaks for horses as that's all subsumed in the travel time), they often end up in combat encounters while still mounted. Most horses are weak, which is a bad thing when attacked by giant scorpions (who will just try to eat the closest unarmored thing) or wizards toting fireballs (so I blast the PC and his horse!). Furthermore, the speeds involved made combat a PitA. They won't want to walk, either - often PCs feel they have to get to point B within a certain amount of time or something bad will happen. That's often (but not always) the reason they want to travel in the first place. See if you can make them climb a mountain range where horses can't travel. It's possible your players are simply less patient than you. If they're not a fan of LotR long travel times, they'll never enjoy it, no matter how much you do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Distance and time
Top