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*Dungeons & Dragons
Distance Estimation
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<blockquote data-quote="Vaalingrade" data-source="post: 8828555" data-attributes="member: 82524"><p>Keeps them from gaming the distances in this.. game... with game terms for distance.</p><p></p><p>It's a game.</p><p></p><p>Can we all agree that Dungeons and Dragons is a game?</p><p></p><p>A game where you get powers that don't work if you aren't in range. Like will not proc, period. Either you can use it or you cannot. The only places where range-finding will matter will be with ranged weapons (which add a third state where you just suck at hitting, and then you just can't do it) and AoEs, which have completely predictable areas, unlike RL grenades.</p><p></p><p>So the typical gotcha with rangefinding isn't the 'lol your spell doesn't work, you just wasted a daily resource while I floss on you with my big brain', it's 'you can't cast that, walk forward five feet, then do it'.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 8828555, member: 82524"] Keeps them from gaming the distances in this.. game... with game terms for distance. It's a game. Can we all agree that Dungeons and Dragons is a game? A game where you get powers that don't work if you aren't in range. Like will not proc, period. Either you can use it or you cannot. The only places where range-finding will matter will be with ranged weapons (which add a third state where you just suck at hitting, and then you just can't do it) and AoEs, which have completely predictable areas, unlike RL grenades. So the typical gotcha with rangefinding isn't the 'lol your spell doesn't work, you just wasted a daily resource while I floss on you with my big brain', it's 'you can't cast that, walk forward five feet, then do it'. [/QUOTE]
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