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<blockquote data-quote="francisca" data-source="post: 1616685" data-attributes="member: 9734"><p>Nope. Didn't forget about teleportation. Just ignoring it. </p><p></p><p>My world is set during the dawn of magic, both arcane and divine. I wanted to run a world without the standard fantasy trapping of "great power tore the world asunder ages past", leaving leaving all kinds of crap like the Head of Vecna, Rings of Power, and an untold number of ancient ruins to adventure in. As much as I love that cliche', I thought I'd try a homebrew without it. </p><p></p><p>So, I have a world wherein my players are the movers and shakers, and do not have to depend on finding the ancient artifact of walla-walla-bing-bong to defeat the BBEG. I want them to be around to fight someone like Melkor, or witness the Invoked Devastation of Greyhawk, or whatever the big cataclysm of the first age of my world happens to be. Not even the elves have loads of arcane magic, though they have a pretty strong druidial tradition.</p><p></p><p>Oh, and when I said "Dragon", I was speaking metaphorically, not literally. Doesn't really matter anyway. Several cultures around the game world think, well *know*, they are the only group of humans/elves/dwarves in the universe. My game is set in a time of good weather, just after an ice age. Crops and animal populations are exploding, which means so are humanoid populations, and push is coming to shove. Several expansionist empires are finding these other populations, and are starting to butt heads, and hell is going to break loose.</p></blockquote><p></p>
[QUOTE="francisca, post: 1616685, member: 9734"] Nope. Didn't forget about teleportation. Just ignoring it. My world is set during the dawn of magic, both arcane and divine. I wanted to run a world without the standard fantasy trapping of "great power tore the world asunder ages past", leaving leaving all kinds of crap like the Head of Vecna, Rings of Power, and an untold number of ancient ruins to adventure in. As much as I love that cliche', I thought I'd try a homebrew without it. So, I have a world wherein my players are the movers and shakers, and do not have to depend on finding the ancient artifact of walla-walla-bing-bong to defeat the BBEG. I want them to be around to fight someone like Melkor, or witness the Invoked Devastation of Greyhawk, or whatever the big cataclysm of the first age of my world happens to be. Not even the elves have loads of arcane magic, though they have a pretty strong druidial tradition. Oh, and when I said "Dragon", I was speaking metaphorically, not literally. Doesn't really matter anyway. Several cultures around the game world think, well *know*, they are the only group of humans/elves/dwarves in the universe. My game is set in a time of good weather, just after an ice age. Crops and animal populations are exploding, which means so are humanoid populations, and push is coming to shove. Several expansionist empires are finding these other populations, and are starting to butt heads, and hell is going to break loose. [/QUOTE]
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