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General Tabletop Discussion
*TTRPGs General
Distinct Game Modes: Combat vs Social vs Exploration etc...
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<blockquote data-quote="djotaku" data-source="post: 9851751" data-attributes="member: 7054471"><p>I struggle the most with this in Cosmere TTRPG. They have a specific mechanic for social modes where there's essentially an emotional HP called "focus". When you're trying to convince an NPC to do what you want (and it's not something they would normally just do) you have to wear them down to 0 focus. The table I run for seems not to act like the campaign game designers intended. They never really ask enough questions or try enough to wear down the person. It ends up being clunky.</p><p></p><p>I have the rules for Paizo games (Humble Bundle), but haven't played or GM'd yet. </p><p></p><p>But for 5e this is butter for me. There's no mechanic so I decide if someone rolls persuasion or performance or deception. And whatever they roll, I can decide it's the right number if they accompany it with a convincing performance. (That is, if they say "i convince the dude" they need to roll high. If they provide me with reasons why the dude should cooperate and they make sense I allow for a lower roll)</p></blockquote><p></p>
[QUOTE="djotaku, post: 9851751, member: 7054471"] I struggle the most with this in Cosmere TTRPG. They have a specific mechanic for social modes where there's essentially an emotional HP called "focus". When you're trying to convince an NPC to do what you want (and it's not something they would normally just do) you have to wear them down to 0 focus. The table I run for seems not to act like the campaign game designers intended. They never really ask enough questions or try enough to wear down the person. It ends up being clunky. I have the rules for Paizo games (Humble Bundle), but haven't played or GM'd yet. But for 5e this is butter for me. There's no mechanic so I decide if someone rolls persuasion or performance or deception. And whatever they roll, I can decide it's the right number if they accompany it with a convincing performance. (That is, if they say "i convince the dude" they need to roll high. If they provide me with reasons why the dude should cooperate and they make sense I allow for a lower roll) [/QUOTE]
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