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Distinct Game Modes: Combat vs Social vs Exploration etc...
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<blockquote data-quote="Nytmare" data-source="post: 9851844" data-attributes="member: 55178"><p>I'm a huge fan of how Torchbearer (and to a lesser extent the rest of the Burning Wheel family) handles it.</p><p></p><p>You have unified methods for how, broadly, problems are solved; but you have distinct phases of play based off of where those problems are faced. On top of that, you need to collect resources and metacurrencies in each phase to then use in the other phases of play.</p><p></p><p>During the Adventure phase you're trying to get your hands on valuables because you need valuables to be able to buy things in town. Trying to get those valuables means that you're going to be DOING things, which means that time will pass, which means The Grind is going to wear you down and beat you up. Just doing things is fine, but to get better at things, you need to also occasionally learn from your mistakes, so on a meta level, you want your character to also sometimes fail at doing things so that your skill levels will go up. One of the ways that you can stack things against your character is to use their Traits against themselves for penalty dice. Doing that will also earn you a metacurrency called a Check. </p><p></p><p>You NEED Checks because during the Camp Phase, those Checks are what you exchange to be able to trigger narratively important scenes. Cooking a meal, recovering/removing negative Conditions, fixing damaged armor; all of the things a character might want to get done while they break for camp have to be paid for by the player putting the character in situations where they are learning from their mistakes.</p><p></p><p>Once you escape the dungeon and you return back to town you enter the Town phase, where the player and character have a chance to recuperate and enjoy the fragile security of civilization. But it's easy to turn into a delicate game of press your luck, where you're trying gauge what you need to have, so that you'll be able to survive outside the walls vs what it's all going to cost, and whether or not you'll actually be able to pay for everything and escape your growing debts.</p><p></p><p>Wash, rinse, repeat.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 9851844, member: 55178"] I'm a huge fan of how Torchbearer (and to a lesser extent the rest of the Burning Wheel family) handles it. You have unified methods for how, broadly, problems are solved; but you have distinct phases of play based off of where those problems are faced. On top of that, you need to collect resources and metacurrencies in each phase to then use in the other phases of play. During the Adventure phase you're trying to get your hands on valuables because you need valuables to be able to buy things in town. Trying to get those valuables means that you're going to be DOING things, which means that time will pass, which means The Grind is going to wear you down and beat you up. Just doing things is fine, but to get better at things, you need to also occasionally learn from your mistakes, so on a meta level, you want your character to also sometimes fail at doing things so that your skill levels will go up. One of the ways that you can stack things against your character is to use their Traits against themselves for penalty dice. Doing that will also earn you a metacurrency called a Check. You NEED Checks because during the Camp Phase, those Checks are what you exchange to be able to trigger narratively important scenes. Cooking a meal, recovering/removing negative Conditions, fixing damaged armor; all of the things a character might want to get done while they break for camp have to be paid for by the player putting the character in situations where they are learning from their mistakes. Once you escape the dungeon and you return back to town you enter the Town phase, where the player and character have a chance to recuperate and enjoy the fragile security of civilization. But it's easy to turn into a delicate game of press your luck, where you're trying gauge what you need to have, so that you'll be able to survive outside the walls vs what it's all going to cost, and whether or not you'll actually be able to pay for everything and escape your growing debts. Wash, rinse, repeat. [/QUOTE]
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