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General Tabletop Discussion
*TTRPGs General
Distinct Game Modes: Combat vs Social vs Exploration etc...
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<blockquote data-quote="Celebrim" data-source="post: 9852271" data-attributes="member: 4937"><p>The topic is why we have separate systems for social, exploration, combat, and other pillars of play, and why also we prefer (or do not prefer) separate systems.</p><p></p><p>I have asserted that the design decision to use separate systems is not arbitrary because the things being simulated have different qualities. I am asserting that as objective fact. A conversation has different properties than a combat. A conversation can be metaphorically a combat, and have many overlapping qualities with a combat, but each still has distinctive features not shared with the other. </p><p></p><p>The only actual preference I'm asserting is for the process of play to produce a transcript of play (like if you recorded it or video taped it) that would allow you to imagine very concretely what was happening in the fictional space. For example, there is an objective difference between saying, "The Queen agrees to your demands." and the "The Queen says, "For you Sir Robert, who have done so much to protect the person and the crown of England, I can not graciously say no without appearing churlish. You will have your ships, and my blessing and good wishes, and all that England can do for you." </p><p></p><p>It's a preference which one you like, but it's not subjective that they are different.</p><p></p><p></p><p></p><p>There is a whole ton of projection going on there.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9852271, member: 4937"] The topic is why we have separate systems for social, exploration, combat, and other pillars of play, and why also we prefer (or do not prefer) separate systems. I have asserted that the design decision to use separate systems is not arbitrary because the things being simulated have different qualities. I am asserting that as objective fact. A conversation has different properties than a combat. A conversation can be metaphorically a combat, and have many overlapping qualities with a combat, but each still has distinctive features not shared with the other. The only actual preference I'm asserting is for the process of play to produce a transcript of play (like if you recorded it or video taped it) that would allow you to imagine very concretely what was happening in the fictional space. For example, there is an objective difference between saying, "The Queen agrees to your demands." and the "The Queen says, "For you Sir Robert, who have done so much to protect the person and the crown of England, I can not graciously say no without appearing churlish. You will have your ships, and my blessing and good wishes, and all that England can do for you." It's a preference which one you like, but it's not subjective that they are different. There is a whole ton of projection going on there. [/QUOTE]
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