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General Tabletop Discussion
*TTRPGs General
Distinct Game Modes: Combat vs Social vs Exploration etc...
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<blockquote data-quote="pemerton" data-source="post: 9853342" data-attributes="member: 42582"><p>I'm not an actor, and no one whom I play with is a thespian, voice actor or other sort of performer. But social resolution mechanics have reliably produced strong social scenes. And the more robust mechanics of more "modern" games have done so better: the Rolemaster influence and interaction table isn't terrible, but 4e skill challenges are better. And so are the social systems in the BWHQ family of games. Our Prince Valiant play is full of social stuff as well as jousts and battles and the like.</p><p></p><p>I could link to heaps of actual play examples, but will confine myself to these:</p><p></p><p>To me, when I reflect on these actual play examples and the many other similar sorts of examples I experience in play, the idea that social mechanics <em>undercut</em> social scenes - their emotional power, their "organic" nature, etc - seems plainly wrong. Likewise the idea that social scenes are all about the "face" PC doing the talking while the other PCs (and players) look on mutely.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9853342, member: 42582"] I'm not an actor, and no one whom I play with is a thespian, voice actor or other sort of performer. But social resolution mechanics have reliably produced strong social scenes. And the more robust mechanics of more "modern" games have done so better: the Rolemaster influence and interaction table isn't terrible, but 4e skill challenges are better. And so are the social systems in the BWHQ family of games. Our Prince Valiant play is full of social stuff as well as jousts and battles and the like. I could link to heaps of actual play examples, but will confine myself to these: To me, when I reflect on these actual play examples and the many other similar sorts of examples I experience in play, the idea that social mechanics [I]undercut[/I] social scenes - their emotional power, their "organic" nature, etc - seems plainly wrong. Likewise the idea that social scenes are all about the "face" PC doing the talking while the other PCs (and players) look on mutely. [/QUOTE]
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