Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Distract drop invisibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7349463" data-attributes="member: 6799649"><p>And this is how <em>invisibility</em> works re: the 5e RAW. You might like it, you might not, you might even be attached to the way the spell ended in previous editions. But in 5e it ends (by its own description) by the target attacking (game term) or casting a spell (game term.) It does <strong>not</strong> end by <em>any other method</em> any more than <em>mage armour</em> or <em>fly</em> would end by using a breath weapon or hurting someone's feelings!</p><p></p><p>The strange thing is that it's only D&D players who imagine that invisible creatures become visible after attacking! Normal people(!) don't imagine this! Perseus donned the Cap of Invisibility and attacked The Medusa, but he didn't lose his invisibility in the process!</p><p></p><p>It's only a D&D thing, this 'lose invisibility after you attack', and only because <em>previous editions</em> said that the spell ended as detailed in the spell description. Therefore, the <em>only</em> spell description that is relevant in 5e is the 5e spell description, and <em>that</em> says that it ends early if the target attacks or casts a spell, <strong>both</strong> of which are game terms!</p><p></p><p>The sentence about 'if you are in any doubt if something counts as an attack' has a purpose, and that purpose is not only to say that that this list of things counts as an attack, but also to say that things <strong>not</strong> on the list are <strong>not</strong> an attack! If this were not the purpose of the sentence then it would be a total waste of ink!</p><p></p><p>It is <em>against reason</em> to imagine that when the writer wrote the list of what counts as an attack as:-</p><p></p><p>* things with an attack roll</p><p>* things that specifically say they count as an attack even though they don't have an attack roll</p><p></p><p>...which is a useful list so that we can definitely know if something is an attack or not, and then imagine that the writer <em>meant</em> to add a third item to the list:-</p><p></p><p>* errm, anything else you think is a bit attack-y</p><p></p><p>...because that would turn the list from something that definitely answers the question, "is this an attack, yes or no" into something that doesn't tell you the answer!</p><p></p><p>A 'normal' person who got hold of the Cap of Invisibility would not expect the Cap to stop working if you throw a grenade. Why? What has throwing something got to do with whatever magic makes you perfectly transparent?</p><p></p><p>D&D only has this for game balance; without it invisibility becomes too powerful for a 2nd level spell. It has nothing to do with any logical connection between 'attacking' and whether magic works.</p><p></p><p>One problem that previous editions had when their spell descriptions stated that 'attacking ends invisibility' is that they extended what 'attack' meant beyond what the game defined as an 'attack' into absurdity. Such absurdities included creatures who used a breath weapon on an area and if there was a hidden creature there then the breather lost invisibility and if the area was clear then they didn't. How does the spell know? Oh, you have to deliberately attack to lose invisibility, but if you accidentally hurt someone or hurt someone indirectly then you don't. Again, how does the spell know? Can it read your mind and your intentions, and make a judgement call? Spells are not sentient!</p><p></p><p>But good news, 5e has <em>completely solved</em> any ambiguity, because instead of an ambiguously extended definition of 'attack' for this spell and this spell only, it uses the normal game definition (and it <strong>is</strong> a game definition!) of 'attack' (and 'cast a spell'), and this does not include breath weapons or including an opponent in the area of <em>detect magic</em> like it did in previous editions.</p><p></p><p>It is disingenuous to read a spell description that includes a game term and pretend that it <em>isn't</em> a game term so that you can abuse 'natural language' and pretend that the <em>game rules</em> say that you lose invisibility if you wear white socks with black shoes because it's an 'attack' against good taste!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7349463, member: 6799649"] And this is how [i]invisibility[/i] works re: the 5e RAW. You might like it, you might not, you might even be attached to the way the spell ended in previous editions. But in 5e it ends (by its own description) by the target attacking (game term) or casting a spell (game term.) It does [b]not[/b] end by [i]any other method[/i] any more than [i]mage armour[/i] or [i]fly[/i] would end by using a breath weapon or hurting someone's feelings! The strange thing is that it's only D&D players who imagine that invisible creatures become visible after attacking! Normal people(!) don't imagine this! Perseus donned the Cap of Invisibility and attacked The Medusa, but he didn't lose his invisibility in the process! It's only a D&D thing, this 'lose invisibility after you attack', and only because [i]previous editions[/i] said that the spell ended as detailed in the spell description. Therefore, the [i]only[/i] spell description that is relevant in 5e is the 5e spell description, and [i]that[/i] says that it ends early if the target attacks or casts a spell, [b]both[/b] of which are game terms! The sentence about 'if you are in any doubt if something counts as an attack' has a purpose, and that purpose is not only to say that that this list of things counts as an attack, but also to say that things [b]not[/b] on the list are [b]not[/b] an attack! If this were not the purpose of the sentence then it would be a total waste of ink! It is [i]against reason[/i] to imagine that when the writer wrote the list of what counts as an attack as:- * things with an attack roll * things that specifically say they count as an attack even though they don't have an attack roll ...which is a useful list so that we can definitely know if something is an attack or not, and then imagine that the writer [i]meant[/i] to add a third item to the list:- * errm, anything else you think is a bit attack-y ...because that would turn the list from something that definitely answers the question, "is this an attack, yes or no" into something that doesn't tell you the answer! A 'normal' person who got hold of the Cap of Invisibility would not expect the Cap to stop working if you throw a grenade. Why? What has throwing something got to do with whatever magic makes you perfectly transparent? D&D only has this for game balance; without it invisibility becomes too powerful for a 2nd level spell. It has nothing to do with any logical connection between 'attacking' and whether magic works. One problem that previous editions had when their spell descriptions stated that 'attacking ends invisibility' is that they extended what 'attack' meant beyond what the game defined as an 'attack' into absurdity. Such absurdities included creatures who used a breath weapon on an area and if there was a hidden creature there then the breather lost invisibility and if the area was clear then they didn't. How does the spell know? Oh, you have to deliberately attack to lose invisibility, but if you accidentally hurt someone or hurt someone indirectly then you don't. Again, how does the spell know? Can it read your mind and your intentions, and make a judgement call? Spells are not sentient! But good news, 5e has [i]completely solved[/i] any ambiguity, because instead of an ambiguously extended definition of 'attack' for this spell and this spell only, it uses the normal game definition (and it [b]is[/b] a game definition!) of 'attack' (and 'cast a spell'), and this does not include breath weapons or including an opponent in the area of [i]detect magic[/i] like it did in previous editions. It is disingenuous to read a spell description that includes a game term and pretend that it [i]isn't[/i] a game term so that you can abuse 'natural language' and pretend that the [i]game rules[/i] say that you lose invisibility if you wear white socks with black shoes because it's an 'attack' against good taste! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Distract drop invisibility?
Top