Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Distract drop invisibility?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliburn101" data-source="post: 7349916" data-attributes="member: 6802178"><p>There are touch based attacks in the game and touch based spells - neither of which may be successful but which count as an attack. A grapple is a touch based attack that does no damage for instance, and would break invisibility. A touch spell or natural ability which the opponent saved against would in fact just be a touch, but would break invisibility.</p><p></p><p>Why have an artificial split between a touch that doesn't do anything to the target whatsoever (because they saved, or the attack vs. AC was not successful) compared to a touch which successfully distracts?</p><p></p><p>If you accept that invisible distraction by touching is a possibility, then something like a Paladin's Lay on Hands should not break invisibility as it is not an attack or a spell - which would be an abuse of the system, and for that matter neither would a Clerics Turn Undead attempt, even if it was successful.</p><p></p><p>Who needs the Sanctuary spell when you can do such things?</p><p></p><p>Moreover, it is open to further abuse - you could enjoy advantage rolling to touch someone in combat and THEN cast a touch spell after you have done so with your spare hand - breaking invisibility after the fact if the DM doesn't count the initial attempt to touch as an attack.</p><p></p><p>There are so many ways to game this if the GM doesn't regard a touch to distract while invisible as an attack, as the spell is poorly written. By way of illustration, on the one hand a you break invisibility if you fire a bow silently and miss everything in the area by a mile, but you can summon radiant power from your god and have all undead flee from around you without breaking invisibility.</p><p></p><p>Counter-intuitive to say the least.</p><p></p><p>If this was allowed, by the same logic, imagine the Warlock whose familiar has had invisibility cast on it and takes the aid action every round on hapless targets of the masters Eldritch Blast. A second level spell for unlimited advantages on attack with no chance for the targets to avoid it unless they can see invisible... I would argue that any sensible GM is not going to allow that to stand.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7349916, member: 6802178"] There are touch based attacks in the game and touch based spells - neither of which may be successful but which count as an attack. A grapple is a touch based attack that does no damage for instance, and would break invisibility. A touch spell or natural ability which the opponent saved against would in fact just be a touch, but would break invisibility. Why have an artificial split between a touch that doesn't do anything to the target whatsoever (because they saved, or the attack vs. AC was not successful) compared to a touch which successfully distracts? If you accept that invisible distraction by touching is a possibility, then something like a Paladin's Lay on Hands should not break invisibility as it is not an attack or a spell - which would be an abuse of the system, and for that matter neither would a Clerics Turn Undead attempt, even if it was successful. Who needs the Sanctuary spell when you can do such things? Moreover, it is open to further abuse - you could enjoy advantage rolling to touch someone in combat and THEN cast a touch spell after you have done so with your spare hand - breaking invisibility after the fact if the DM doesn't count the initial attempt to touch as an attack. There are so many ways to game this if the GM doesn't regard a touch to distract while invisible as an attack, as the spell is poorly written. By way of illustration, on the one hand a you break invisibility if you fire a bow silently and miss everything in the area by a mile, but you can summon radiant power from your god and have all undead flee from around you without breaking invisibility. Counter-intuitive to say the least. If this was allowed, by the same logic, imagine the Warlock whose familiar has had invisibility cast on it and takes the aid action every round on hapless targets of the masters Eldritch Blast. A second level spell for unlimited advantages on attack with no chance for the targets to avoid it unless they can see invisible... I would argue that any sensible GM is not going to allow that to stand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Distract drop invisibility?
Top