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Distract drop invisibility?
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<blockquote data-quote="pming" data-source="post: 7350933" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>TL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />R...so this will be very short.</p><p></p><p></p><p></p><p>I've learned to develop a "players intention" lens when DM'ing. What is the <em>PLAYERS</em> intention for doing something? If it's "because it seems cool" or "because the PC would do/not do this"...then I'm more lenient. If it's "because it's a loophole I can use to win/game-the-system/cheat"...then I bring down the <em>Adamantine Hammer +5 of Shenanigan Slaying</em>.</p><p></p><p>Believe it or not, it was that actual spell (Invisibility) that made me first start to do this waaaaay back in 1e days (probably around 1985 or so...I was still a neophyte DM with not even a half-dozen years under my belt at that time). </p><p></p><p>In 5e, I take the same approach. "You're opening the door for him so he can enter all spooky like? Ok. You stay invisible"... vs ..."You're opening the door for him so he can blast them with chain lightning? Ok. You're visible". Is this 'fair'? Yes...because I'm consistent. My players can usually determine if any particular action would result in becoming visible. That said, I tell them before they do the action...just so they know for sure. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7350933, member: 45197"] Hiya! TL:DR...so this will be very short. I've learned to develop a "players intention" lens when DM'ing. What is the [I]PLAYERS[/I] intention for doing something? If it's "because it seems cool" or "because the PC would do/not do this"...then I'm more lenient. If it's "because it's a loophole I can use to win/game-the-system/cheat"...then I bring down the [I]Adamantine Hammer +5 of Shenanigan Slaying[/I]. Believe it or not, it was that actual spell (Invisibility) that made me first start to do this waaaaay back in 1e days (probably around 1985 or so...I was still a neophyte DM with not even a half-dozen years under my belt at that time). In 5e, I take the same approach. "You're opening the door for him so he can enter all spooky like? Ok. You stay invisible"... vs ..."You're opening the door for him so he can blast them with chain lightning? Ok. You're visible". Is this 'fair'? Yes...because I'm consistent. My players can usually determine if any particular action would result in becoming visible. That said, I tell them before they do the action...just so they know for sure. ^_^ Paul L. Ming [/QUOTE]
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