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Distract drop invisibility?
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<blockquote data-quote="Arial Black" data-source="post: 7354053" data-attributes="member: 6799649"><p>...and my point was that it's not RAI either!</p><p></p><p>JC didn't <em>accidentally</em> <strong>change</strong> the wording of how <em>invisibility</em> pops from previous editions, he deliberately changed it.</p><p></p><p>When he <em>changed</em> the wording he didn't <em>accidentally</em> change the meaning <em>from</em> 'if you hurt an enemy' <em>to</em> 'if you (game mechanic) attack or cast a spell', he deliberately changed the way the spell pops.</p><p></p><p>The new way he <em>deliberately</em> wrote the spell means that 'if you hurt an enemy' is <strong>not</strong> something that pops the spell.</p><p></p><p>If he meant the spell to pop 'if you hurt an enemy', he would not have chosen a form of words which are exactly the same as terms with a game definition which is <em>different</em> to 'if you hurt an enemy'.</p><p></p><p>If he wanted the spell to pop that way then instead of a two item popping list ('attack', 'cast a spell') he would've added a third item: 'if you hurt an enemy'. He didn't write that, because <em>he didn't <strong>want</strong> that!</em></p><p></p><p>The only reason why <em>anyone</em> would imagine that the spell would pop 'if you hurt an enemy' is because of the way the spell popped in previous editions. If 5e had been the only version of D&D ever, or if every version of the spell had only ever said that it pops if you 'attack' or 'cast a spell' at the same time as defining those terms such that dragon breath did not meet either definition, then no-one would imagine that 'if you hurt an enemy' was <em>really</em> what the designer meant!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7354053, member: 6799649"] ...and my point was that it's not RAI either! JC didn't [i]accidentally[/i] [b]change[/b] the wording of how [i]invisibility[/i] pops from previous editions, he deliberately changed it. When he [i]changed[/i] the wording he didn't [i]accidentally[/i] change the meaning [i]from[/i] 'if you hurt an enemy' [i]to[/i] 'if you (game mechanic) attack or cast a spell', he deliberately changed the way the spell pops. The new way he [i]deliberately[/i] wrote the spell means that 'if you hurt an enemy' is [b]not[/b] something that pops the spell. If he meant the spell to pop 'if you hurt an enemy', he would not have chosen a form of words which are exactly the same as terms with a game definition which is [i]different[/i] to 'if you hurt an enemy'. If he wanted the spell to pop that way then instead of a two item popping list ('attack', 'cast a spell') he would've added a third item: 'if you hurt an enemy'. He didn't write that, because [i]he didn't [b]want[/b] that![/i] The only reason why [i]anyone[/i] would imagine that the spell would pop 'if you hurt an enemy' is because of the way the spell popped in previous editions. If 5e had been the only version of D&D ever, or if every version of the spell had only ever said that it pops if you 'attack' or 'cast a spell' at the same time as defining those terms such that dragon breath did not meet either definition, then no-one would imagine that 'if you hurt an enemy' was [i]really[/i] what the designer meant! [/QUOTE]
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