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Distracting players. How to deal with them?
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<blockquote data-quote="fusangite" data-source="post: 1858272" data-attributes="member: 7240"><p>So... another social problem dressed up as a gaming problem.</p><p></p><p>Before I render a complete judgement, there are a few things I'd like to know:</p><p>(a) how many people are in the group at full attendance?</p><p>(b) how do the non-disruptive players feel about the disruptive ones (individually, not generally)? </p><p>(c) do the two disruptive players lack the capacity to pay attention in a sustained way always or just when their character is not the centre of attention?</p><p>(d) what is your social relationship with the disruptive players outside of the game?</p><p></p><p>Even without this information, I will make my usual statement: game rules are there to make games run better; they are not there to make social situations run better. Using game mechanics to fix problems like this is silly and ultimately debases your game by making non-character player action the basis for some events that take place in your game world. </p><p></p><p>Therefore, I'd recommend "cancelling" the game and only inviting back the players who make the experience enjoyable.</p><p></p><p>EDIT: And screw this pathologizing the problem -- it doesn't matter <em>why</em> these people act the way they do. So what if they have ADD!? You're not the school system. You're not going to accept a note from their doctor entitling them to keep disrupting your game. It's not your job to reform these people either. It is your job to be a good GM -- which seems to me like it involves getting these people out of your game.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1858272, member: 7240"] So... another social problem dressed up as a gaming problem. Before I render a complete judgement, there are a few things I'd like to know: (a) how many people are in the group at full attendance? (b) how do the non-disruptive players feel about the disruptive ones (individually, not generally)? (c) do the two disruptive players lack the capacity to pay attention in a sustained way always or just when their character is not the centre of attention? (d) what is your social relationship with the disruptive players outside of the game? Even without this information, I will make my usual statement: game rules are there to make games run better; they are not there to make social situations run better. Using game mechanics to fix problems like this is silly and ultimately debases your game by making non-character player action the basis for some events that take place in your game world. Therefore, I'd recommend "cancelling" the game and only inviting back the players who make the experience enjoyable. EDIT: And screw this pathologizing the problem -- it doesn't matter [i]why[/i] these people act the way they do. So what if they have ADD!? You're not the school system. You're not going to accept a note from their doctor entitling them to keep disrupting your game. It's not your job to reform these people either. It is your job to be a good GM -- which seems to me like it involves getting these people out of your game. [/QUOTE]
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