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Distrusting NPC Issues
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<blockquote data-quote="Spinachcat" data-source="post: 5671285" data-attributes="member: 37588"><p>You introduce NPCs through their own chain of command. AKA, the cleric visits his temple and a high priest introduces an NPC as a fellow worshiper and friend of the temple. If the cleric distrusts the NPC, it will insult his high priest. </p><p></p><p>Also, whoever sends the PCs on a mission, aka The King or whoever, also sends along a NPC for whatever reason. </p><p></p><p>The key with these NPCs is to make them trustworthy. Let them cast Know Alignment and find out the NPC is LG. If the players discover that their is a balance between Villain NPCs, True Ally NPCs and Neutral NPCs, then they won't make instant assumptions. </p><p></p><p>Also, if the party is complaining about whether to believe a NPC, just call for a WIS roll and if they pass, tell 'em "your PC is sure he is telling the truth." </p><p></p><p>I've been doing "Sense Motive" checks since the 70s with just "roll Wisdom" and being done with the arguing.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 5671285, member: 37588"] You introduce NPCs through their own chain of command. AKA, the cleric visits his temple and a high priest introduces an NPC as a fellow worshiper and friend of the temple. If the cleric distrusts the NPC, it will insult his high priest. Also, whoever sends the PCs on a mission, aka The King or whoever, also sends along a NPC for whatever reason. The key with these NPCs is to make them trustworthy. Let them cast Know Alignment and find out the NPC is LG. If the players discover that their is a balance between Villain NPCs, True Ally NPCs and Neutral NPCs, then they won't make instant assumptions. Also, if the party is complaining about whether to believe a NPC, just call for a WIS roll and if they pass, tell 'em "your PC is sure he is telling the truth." I've been doing "Sense Motive" checks since the 70s with just "roll Wisdom" and being done with the arguing. [/QUOTE]
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