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Distrusting NPC Issues
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<blockquote data-quote="TheAuldGrump" data-source="post: 5674903" data-attributes="member: 6957"><p>I got an e-mail from the player of the paladin in my Teens 'n' Tweens Pathfinder game.</p><p></p><p>Last game there was a virtual TPK - the PCs against a much higher level lich Magus.</p><p></p><p>Two folks were petrified, two were paralyzed, the rest driven to negative HP.</p><p></p><p>The bleeding PCs had their wounds bound, a scroll to cure the paralysis and a wand with five charges were left rolled in a note thanking the PCs for a wonderful time.... (I prepared a bunch of notes - for if he beat the PCs, the PCs fled, or if <em>he</em> fled.)</p><p></p><p>The paladin wants to track down the lich and <em>talk</em> to him - the lich had gone out of his way not to completely screw them, and (because they had the prepared message) apparently <em>never intended</em> to kill them.</p><p></p><p>So, rather than taking it as mockery, he wants to talk to the lich, find out what it is up to, and, if it does not have a nefarious scheme, maybe give it a little help.</p><p></p><p>The sad thing is that the paladin is <em>right.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> A plot that I expected to unfold over several, non continuous, episodes may wrap in one.</p><p></p><p>The lich is <strong>Chaotic</strong> <span style="font-size: 9px">Evil</span> - amoral, willing to commit murder if necessary, but not all that malicious. He may even be *gasp!* redeemable.</p><p></p><p>His current mission is actually one of mercy -</p><p></p><p>There is an entire petrified town - the lich turned them to stone because they were suffering from a magically enhanced plague - if the cleric is willing to help cure the plague....</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5674903, member: 6957"] I got an e-mail from the player of the paladin in my Teens 'n' Tweens Pathfinder game. Last game there was a virtual TPK - the PCs against a much higher level lich Magus. Two folks were petrified, two were paralyzed, the rest driven to negative HP. The bleeding PCs had their wounds bound, a scroll to cure the paralysis and a wand with five charges were left rolled in a note thanking the PCs for a wonderful time.... (I prepared a bunch of notes - for if he beat the PCs, the PCs fled, or if [i]he[/i] fled.) The paladin wants to track down the lich and [i]talk[/i] to him - the lich had gone out of his way not to completely screw them, and (because they had the prepared message) apparently [i]never intended[/i] to kill them. So, rather than taking it as mockery, he wants to talk to the lich, find out what it is up to, and, if it does not have a nefarious scheme, maybe give it a little help. The sad thing is that the paladin is [i]right.[/i] :eek: A plot that I expected to unfold over several, non continuous, episodes may wrap in one. The lich is [b]Chaotic[/b] [SIZE="1"]Evil[/SIZE] - amoral, willing to commit murder if necessary, but not all that malicious. He may even be *gasp!* redeemable. His current mission is actually one of mercy - There is an entire petrified town - the lich turned them to stone because they were suffering from a magically enhanced plague - if the cleric is willing to help cure the plague.... The Auld Grump [/QUOTE]
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