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Distrusting NPC Issues
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<blockquote data-quote="Skyscraper" data-source="post: 5677594" data-attributes="member: 48518"><p>Our group(s) of players is generally of the trusting type, although they judge every situation case by case. We try to apply common sense to each encounter to see if we can trust or not.</p><p></p><p>To the OP:</p><p></p><p>- Do your NPCs act realistically? (To all: please don't argue the use of this word. Thank you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I.e. if the PCs arrive in a room, meet with a NPC, does the latter start splattering out relevant information to these complete strangers? If so, I can understand if the PCs are untrustful. Have the NPC be slightly distant at first, or if he must provide info to the PCs, have him do so for a reason, such as he's desperate and has no other choice and tells them so (weak, but better than nothing). </p><p></p><p>- Have you tried having NPCs establish long-standing relationships with the PCs? For example, they need to investigate someone who's attending a knights' joust, and while they are there, you describe 2-3 knights that stand out. Then, they have a diner with XYZ and it so happens that one of those knights is there. Finally, when in a tight spot, this same knight helps them out and asks nothing in return. Eventually, later, he might ask for something of them, a minor service of some kind, without offering anything in return. If they help him, he might have information that could help them, or he could give them a nifty magic item. If they refuse to help because of distrust, you could talk to your players out-of-game, a couple of weeks later, saying "you know, it's too bad you didn't help that knight, you would have gotten a cool reward". Hopefully the reward is not necessary, they'll strike up a friendship with the knight and they'll be no need for that kind of thing.</p><p></p><p>- Have you tried talking to your players? Like: "guys, I have the impression that you distrust all NPCs you meet. Am I right, and if so what makes you act this way?" (This is where you listen with great attention to their comments, because there's probably part of your in this trust-less relationship.) Then:" guys, haven't you noticed that most if not all NPCs are actually trustworthy? Don't you think that your PCs would have friendships or trust people outside of your small group, like any normal person? Don't you think the game would be more interesting that way?"</p><p></p><p>- Have you tried playing instead of DMing with this group, and showing forward trust towards NPCs?</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5677594, member: 48518"] Our group(s) of players is generally of the trusting type, although they judge every situation case by case. We try to apply common sense to each encounter to see if we can trust or not. To the OP: - Do your NPCs act realistically? (To all: please don't argue the use of this word. Thank you :) ). I.e. if the PCs arrive in a room, meet with a NPC, does the latter start splattering out relevant information to these complete strangers? If so, I can understand if the PCs are untrustful. Have the NPC be slightly distant at first, or if he must provide info to the PCs, have him do so for a reason, such as he's desperate and has no other choice and tells them so (weak, but better than nothing). - Have you tried having NPCs establish long-standing relationships with the PCs? For example, they need to investigate someone who's attending a knights' joust, and while they are there, you describe 2-3 knights that stand out. Then, they have a diner with XYZ and it so happens that one of those knights is there. Finally, when in a tight spot, this same knight helps them out and asks nothing in return. Eventually, later, he might ask for something of them, a minor service of some kind, without offering anything in return. If they help him, he might have information that could help them, or he could give them a nifty magic item. If they refuse to help because of distrust, you could talk to your players out-of-game, a couple of weeks later, saying "you know, it's too bad you didn't help that knight, you would have gotten a cool reward". Hopefully the reward is not necessary, they'll strike up a friendship with the knight and they'll be no need for that kind of thing. - Have you tried talking to your players? Like: "guys, I have the impression that you distrust all NPCs you meet. Am I right, and if so what makes you act this way?" (This is where you listen with great attention to their comments, because there's probably part of your in this trust-less relationship.) Then:" guys, haven't you noticed that most if not all NPCs are actually trustworthy? Don't you think that your PCs would have friendships or trust people outside of your small group, like any normal person? Don't you think the game would be more interesting that way?" - Have you tried playing instead of DMing with this group, and showing forward trust towards NPCs? [/QUOTE]
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