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<blockquote data-quote="AeroDm" data-source="post: 1819398" data-attributes="member: 13650"><p>to reiterate, this would require a complete restructuring of every monster... so I don't think anyone is really suggesting this will happen. regardless, it is fun.</p><p></p><p></p><p>Making each monstrous type a class seems the best starting point. The classes would be front loaded in that the bulk of the abilities attributed to that type would be given at 1st level (lowlight, immunity to sleep, scent, whatever). </p><p></p><p>Of course each type would have its own base stat block, with dragons/outsiders having better stat blocks than fey/vermin because they are better in raw power. However, the specials could then be powers to choose from and different classes would provide a different rate of specials. Fey would probably end up with a lot of specials while monstrous humanoid would have very few. This would help to equalize the classes.</p><p></p><p>Size, then, should just apply straight modifiers. It already increases str/con and decreases dex, but you could make it do more. For instance, if becoming Large granted a +4 to all attacks and damage and granted DR 4 (no reason to the numbers) it would replicate to a large degree the increase it BAB/HP that bumpind Hit Die does.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1819398, member: 13650"] to reiterate, this would require a complete restructuring of every monster... so I don't think anyone is really suggesting this will happen. regardless, it is fun. Making each monstrous type a class seems the best starting point. The classes would be front loaded in that the bulk of the abilities attributed to that type would be given at 1st level (lowlight, immunity to sleep, scent, whatever). Of course each type would have its own base stat block, with dragons/outsiders having better stat blocks than fey/vermin because they are better in raw power. However, the specials could then be powers to choose from and different classes would provide a different rate of specials. Fey would probably end up with a lot of specials while monstrous humanoid would have very few. This would help to equalize the classes. Size, then, should just apply straight modifiers. It already increases str/con and decreases dex, but you could make it do more. For instance, if becoming Large granted a +4 to all attacks and damage and granted DR 4 (no reason to the numbers) it would replicate to a large degree the increase it BAB/HP that bumpind Hit Die does. [/QUOTE]
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