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Ditch Hit Dice!
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 1824406" data-attributes="member: 16668"><p>If the creature is bigger, its Str will increase also, so it won't actually be worse at fighting. I mentioned that somewhere in one of my posts...</p><p>Yes, or it could be a smarter, or older (and more experienced) bear. There's nothing wrong with making a creature bigger to advance it - that's a good alternative type of advancement, actually. My system doesn't prevent this, but now I'm explicitly including it. Thanks!</p><p>It does seem to be a rule-of-thumb though, doesn't it *flips through Monster Manual*?</p><p></p><p>I don't understand your comment. My system makes monster descriptions EXACTLY like character descriptions by removing the one stat that monsters and PCs don't share - Hit Dice. Under my system, monsters advance exactly the same way that PCs do: you can give them extra monster levels or PC levels to reflect a more experienced or 'veteran' type monster. If you want to advance a creature to reflect a genetically larger creature instead, you can do as scholz suggested and increase their size category (to increase their Wounds points) and even their ability scores.</p><p></p><p>The basis for my system is that Hit Dice is a flawed statistic. It tries to cover both level of prowess, like a PC level, and granting additional hit points due to large size. My point is that this oversimplification causes weird glitches in the rules, especially noticeable at high-level play, where AC becomes meaningless and low-level spells are powerless because of the incredible BABs and saving throws that result from using a combined level/size stat instead of just a level.</p><p></p><p>Thanks to both of you for your replies.</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 1824406, member: 16668"] If the creature is bigger, its Str will increase also, so it won't actually be worse at fighting. I mentioned that somewhere in one of my posts... Yes, or it could be a smarter, or older (and more experienced) bear. There's nothing wrong with making a creature bigger to advance it - that's a good alternative type of advancement, actually. My system doesn't prevent this, but now I'm explicitly including it. Thanks! It does seem to be a rule-of-thumb though, doesn't it *flips through Monster Manual*? I don't understand your comment. My system makes monster descriptions EXACTLY like character descriptions by removing the one stat that monsters and PCs don't share - Hit Dice. Under my system, monsters advance exactly the same way that PCs do: you can give them extra monster levels or PC levels to reflect a more experienced or 'veteran' type monster. If you want to advance a creature to reflect a genetically larger creature instead, you can do as scholz suggested and increase their size category (to increase their Wounds points) and even their ability scores. The basis for my system is that Hit Dice is a flawed statistic. It tries to cover both level of prowess, like a PC level, and granting additional hit points due to large size. My point is that this oversimplification causes weird glitches in the rules, especially noticeable at high-level play, where AC becomes meaningless and low-level spells are powerless because of the incredible BABs and saving throws that result from using a combined level/size stat instead of just a level. Thanks to both of you for your replies. [/QUOTE]
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