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Ditching all magic weapons; replacing with legendary weapons.
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<blockquote data-quote="Darrin Drader" data-source="post: 687563" data-attributes="member: 7394"><p>Overall, I think this is an excellent idea. I do foresee one problem that you will run into. You will most likely have NPC's, and in order for them to be a sufficient challenge to a group of adventurers, they too will need magic weaponry and armor. By limiting the campaign to legendary weapons, what you will effectively be doing is replacing standard magic weapons with legendary ones, which will actually raise the magic level in your campaign and make the problem of magic items being too common even worse. The characters will still have the mentality of scavenging magic from the dead in order to sell it, but legendary weaponry will fill that niche and could give them even more valuable merchandise to trade in.</p><p></p><p>My suggestion is to plant some legendary weapons that they are meant to find and use, and then make most of the other ones they find a bit below what they are using now (how far below is up to you and how much of a chance you want their enemies to have against them). You could also create a class of weaponry that only evil NPC's use that bears tha taint of evil and has a negative modifier in the hands of any good or neutral characters.</p><p></p><p>Just food for thougth.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 687563, member: 7394"] Overall, I think this is an excellent idea. I do foresee one problem that you will run into. You will most likely have NPC's, and in order for them to be a sufficient challenge to a group of adventurers, they too will need magic weaponry and armor. By limiting the campaign to legendary weapons, what you will effectively be doing is replacing standard magic weapons with legendary ones, which will actually raise the magic level in your campaign and make the problem of magic items being too common even worse. The characters will still have the mentality of scavenging magic from the dead in order to sell it, but legendary weaponry will fill that niche and could give them even more valuable merchandise to trade in. My suggestion is to plant some legendary weapons that they are meant to find and use, and then make most of the other ones they find a bit below what they are using now (how far below is up to you and how much of a chance you want their enemies to have against them). You could also create a class of weaponry that only evil NPC's use that bears tha taint of evil and has a negative modifier in the hands of any good or neutral characters. Just food for thougth. [/QUOTE]
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Ditching all magic weapons; replacing with legendary weapons.
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