Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ditching all magic weapons; replacing with legendary weapons.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Byrons_Ghost" data-source="post: 687691" data-attributes="member: 7396"><p>I guess I'll have to check out the supplement, then. I didn't like the PrC idea at first, just something about the concept of your class being someone who found a magic sword. But if it integrates with the other classes that would work a lot better.</p><p></p><p> </p><p></p><p>Two suggestions I can think of here. First, make the legendary weapons only effective against very specific things, for example an evil humanoid race that serves the main bad guy (or whatever). This will also help with the problem of equipping NPC villains with Legendary Items, if the weapons don't work against them then it's not as much of a balance issue.</p><p></p><p>The second suggestion would be to not limit this to weapons. There's already rules for intelligent rods and staves in the DMG. I haven't seen the "Swords" PDF yet, but presumably the rules could be ported to something similar. In this manner, your wizard could have a legendary staff to counterbalance the fighter's legendary sword, even if the staff doesn't have all that much combat potential.</p><p></p><p>Then, there's no reason why these special little things should even be magic items. Now that I'm starting a new campaign I'm going to be restricting magic more, and was thinking of making a legendary-type sword for the duellist. Other people in the group get other special things that may not even be items- the twin half-elves, for example, will eventually discover that they have fae heritage, not elvish. This will open up a subplot for them and give access to some sort of fae magic or something (haven't decided yet). Essentially, everyone in the party gets a unique trait, and it doesn't have to be limited to magic weapons or even items.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 687691, member: 7396"] I guess I'll have to check out the supplement, then. I didn't like the PrC idea at first, just something about the concept of your class being someone who found a magic sword. But if it integrates with the other classes that would work a lot better. Two suggestions I can think of here. First, make the legendary weapons only effective against very specific things, for example an evil humanoid race that serves the main bad guy (or whatever). This will also help with the problem of equipping NPC villains with Legendary Items, if the weapons don't work against them then it's not as much of a balance issue. The second suggestion would be to not limit this to weapons. There's already rules for intelligent rods and staves in the DMG. I haven't seen the "Swords" PDF yet, but presumably the rules could be ported to something similar. In this manner, your wizard could have a legendary staff to counterbalance the fighter's legendary sword, even if the staff doesn't have all that much combat potential. Then, there's no reason why these special little things should even be magic items. Now that I'm starting a new campaign I'm going to be restricting magic more, and was thinking of making a legendary-type sword for the duellist. Other people in the group get other special things that may not even be items- the twin half-elves, for example, will eventually discover that they have fae heritage, not elvish. This will open up a subplot for them and give access to some sort of fae magic or something (haven't decided yet). Essentially, everyone in the party gets a unique trait, and it doesn't have to be limited to magic weapons or even items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ditching all magic weapons; replacing with legendary weapons.
Top