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General Tabletop Discussion
*TTRPGs General
Ditching all magic weapons; replacing with legendary weapons.
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<blockquote data-quote="Geoff Watson" data-source="post: 690191" data-attributes="member: 1001"><p>In my campaign, I have a Feat called Signature Item, that covers the same sort of thing. It allows the character to spend XP to improve the item; paying 10% of the gp cost of the magic effect in XP. It also protects the item from casual loss or destruction. If the item is purposely destroyed or irrecovably lost, the character can recreate the item by spending 1% of the gp cost in XP. </p><p>The limit on magic in the item is half the value on Table 2-24 (Wealth by Level) in the DMG. The character may double this limit by taking the feat a second time for the same item.</p><p>The character may spend 100XP per day on the item, or 200XP if he does nothing else (except necessities like sleeping and eating) that day.</p><p></p><p>If you don't want it to require a feat, double the cost (20% of the gp value).</p><p></p><p>Geoff.</p></blockquote><p></p>
[QUOTE="Geoff Watson, post: 690191, member: 1001"] In my campaign, I have a Feat called Signature Item, that covers the same sort of thing. It allows the character to spend XP to improve the item; paying 10% of the gp cost of the magic effect in XP. It also protects the item from casual loss or destruction. If the item is purposely destroyed or irrecovably lost, the character can recreate the item by spending 1% of the gp cost in XP. The limit on magic in the item is half the value on Table 2-24 (Wealth by Level) in the DMG. The character may double this limit by taking the feat a second time for the same item. The character may spend 100XP per day on the item, or 200XP if he does nothing else (except necessities like sleeping and eating) that day. If you don't want it to require a feat, double the cost (20% of the gp value). Geoff. [/QUOTE]
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Community
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Ditching all magic weapons; replacing with legendary weapons.
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