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Ditching all magic weapons; replacing with legendary weapons.
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<blockquote data-quote="RodneyThompson" data-source="post: 738428" data-attributes="member: 3594"><p>Well, time to drag this one back up.</p><p></p><p>The Game Mechanics have released the next book in the legendary items series, <em>Staves of Ascendance</em>. I've got it (another great book, btw) and have been toying with some ideas. Now, seeing the way that the staves differ from the swords, it's becoming increasingly easier to see how this is going to be done. </p><p></p><p>I think what I'm going to do is reboot the campaign from scratch. One of my players will be the angel paladin (using the Holy Warrior class from <em>Book of the Righteous</em>) that picks up <em>Judgment</em>, the sword that was used by the Angel of Death to dispense justice to the world. I've got a psionicist in the group (well, sort of a psionicist -- the campaign world uses a unique magic system based off magic points and such) that I'm going to give a staff called <em>Cortexis</em>, allowing him to become privy to prophecy and the flow of time. The bard (another custom class, completley magic-less) I may leave mundane and without any items; he seems content to be sort of a behind-the-scenes kind of player, so why not encourage that? I've got to find new ways to help him deal with no magic, though. Our fighter seems like she would go along with anything, so I'm thinking I'll find another sword for her, but make her wait a bit for it so that the party can adjust to one sword at a time. The rogue, like the bard, will most likely go without a legendary item unless he actively pursues one. Here I'd like to get really creative and give him something like a ring (The One Ring, anyone?) or maybe even a rod of some kind.....though, to be truthful, I have a hard time envisioning epic circumstances that would create a weapon that benefitted a rogue.</p><p></p><p>There are a lot of possibilities here, but I'm not sure how to handle legendary weapons for classes like rogue, bard, monk, etc.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 738428, member: 3594"] Well, time to drag this one back up. The Game Mechanics have released the next book in the legendary items series, [i]Staves of Ascendance[/i]. I've got it (another great book, btw) and have been toying with some ideas. Now, seeing the way that the staves differ from the swords, it's becoming increasingly easier to see how this is going to be done. I think what I'm going to do is reboot the campaign from scratch. One of my players will be the angel paladin (using the Holy Warrior class from [i]Book of the Righteous[/i]) that picks up [i]Judgment[/i], the sword that was used by the Angel of Death to dispense justice to the world. I've got a psionicist in the group (well, sort of a psionicist -- the campaign world uses a unique magic system based off magic points and such) that I'm going to give a staff called [i]Cortexis[/i], allowing him to become privy to prophecy and the flow of time. The bard (another custom class, completley magic-less) I may leave mundane and without any items; he seems content to be sort of a behind-the-scenes kind of player, so why not encourage that? I've got to find new ways to help him deal with no magic, though. Our fighter seems like she would go along with anything, so I'm thinking I'll find another sword for her, but make her wait a bit for it so that the party can adjust to one sword at a time. The rogue, like the bard, will most likely go without a legendary item unless he actively pursues one. Here I'd like to get really creative and give him something like a ring (The One Ring, anyone?) or maybe even a rod of some kind.....though, to be truthful, I have a hard time envisioning epic circumstances that would create a weapon that benefitted a rogue. There are a lot of possibilities here, but I'm not sure how to handle legendary weapons for classes like rogue, bard, monk, etc. [/QUOTE]
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Ditching all magic weapons; replacing with legendary weapons.
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