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*Dungeons & Dragons
Ditching Archetypes 6E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9748870" data-attributes="member: 6790260"><p>On the next exciting episode of <em>What Rules Will We Delete?!</em>, Archetypes: A concept introduced by 5e specifically to simplify and streamline class design, with several added benefits so that other options could be removed instead, are now ON THE CHOPPING BLOCK. Because we all know...you can't make a new edition without deleting important parts of the previous one!!!</p><p></p><p>For God's sake, I wish that there were even a <em>little</em> bit of engagement with the idea that maybe, just maybe, constantly stripping things out of the game <em>isn't the best idea</em>.</p><p></p><p>It's like there are only two possible states: Blow up everything and reinvent the wheel every time, or absolute deference to nearly every single design decision. Never, y'know, sitting down and asking: What function did this serve? Did it serve that function well? What changed as a result of adding it? What would <em>we</em> need to change in order to remove or replace it?</p><p></p><p>Because yeah. If you remove archetypes entirely? You're going to have to either massively expand the number of base classes, or you're going to have to add some significantly more complicated, and likely much more daunting to new players, mechanical elements. You're going to have to rebuild a LOT of stuff that 5e erased, and you're <em>not</em> guaranteed to like the sacrifices you'll have to make to do it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9748870, member: 6790260"] On the next exciting episode of [I]What Rules Will We Delete?![/I], Archetypes: A concept introduced by 5e specifically to simplify and streamline class design, with several added benefits so that other options could be removed instead, are now ON THE CHOPPING BLOCK. Because we all know...you can't make a new edition without deleting important parts of the previous one!!! For God's sake, I wish that there were even a [I]little[/I] bit of engagement with the idea that maybe, just maybe, constantly stripping things out of the game [I]isn't the best idea[/I]. It's like there are only two possible states: Blow up everything and reinvent the wheel every time, or absolute deference to nearly every single design decision. Never, y'know, sitting down and asking: What function did this serve? Did it serve that function well? What changed as a result of adding it? What would [I]we[/I] need to change in order to remove or replace it? Because yeah. If you remove archetypes entirely? You're going to have to either massively expand the number of base classes, or you're going to have to add some significantly more complicated, and likely much more daunting to new players, mechanical elements. You're going to have to rebuild a LOT of stuff that 5e erased, and you're [I]not[/I] guaranteed to like the sacrifices you'll have to make to do it. [/QUOTE]
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Ditching Archetypes 6E?
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