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General Tabletop Discussion
*Dungeons & Dragons
Ditching Archetypes 6E?
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<blockquote data-quote="Remathilis" data-source="post: 9749031" data-attributes="member: 7635"><p>Uno Reverse!</p><p></p><p>All features should be available to all characters. A feature's cost to take though depends on your class. Fighters can buy martial skills at cost, but it costs a greater amount to buy magical or skill expert abilities. You can then layer on prestige abilities that cost higher for everyone (representing niche expertise or epic abilities). No character is barred from learning anything, but it costs a lot more to go outside your field. </p><p></p><p>For example: A fighter can buy weapon mastery at cost of 1 point or buy an arcane spell slot for 2 points. He could also buy a Commander ability for 2 points as its an elite skill, but buying an elite divine skill (like divine intervention) is going to cost him 3 points. The PC gets 2 points per level and can bank them. (all numbers are made up for illustrative purposes)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9749031, member: 7635"] Uno Reverse! All features should be available to all characters. A feature's cost to take though depends on your class. Fighters can buy martial skills at cost, but it costs a greater amount to buy magical or skill expert abilities. You can then layer on prestige abilities that cost higher for everyone (representing niche expertise or epic abilities). No character is barred from learning anything, but it costs a lot more to go outside your field. For example: A fighter can buy weapon mastery at cost of 1 point or buy an arcane spell slot for 2 points. He could also buy a Commander ability for 2 points as its an elite skill, but buying an elite divine skill (like divine intervention) is going to cost him 3 points. The PC gets 2 points per level and can bank them. (all numbers are made up for illustrative purposes) [/QUOTE]
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Ditching Archetypes 6E?
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