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General Tabletop Discussion
*Dungeons & Dragons
Ditching Archetypes 6E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9749337" data-attributes="member: 6790260"><p>Except that's not what "archetypes" means in the 5e context.</p><p></p><p>"Archetype", in the 5e context, means a branch <em>within</em> an "easily-identifyable [sic] class". So your "offer" here is, "Okay, here me out: We delete everything you're looking for, and replace it with something that has none of what you're looking for. Cool? Cool."</p><p></p><p>I get where you're coming from. I just fundamentally disagree with class minimalism. That doesn't mean I believe in <em>maximalism</em>. But it does mean you need to give me an argument more than "but what about <em>less?</em>"</p><p></p><p>You'll never succeed at killing Swordmage-type characters. People want them. They sell well. They can be quite balanced (look at the 4e one--it's arguably one of the <em>weakest</em> Defenders, but it was neat and tricksy, and definitely had its fans.)</p><p></p><p>Also, LOL, eliminating BOTH archetypes AND multiclassing? No, I'm sorry Lanefan, this is...not something that will ever happen in D&D. Period. There literally hasn't been a numbered edition of D&D that lacked multiclassing. Even <em>OD&D</em> allowed a certain limited flavor of it. The thing you're proposing is--genuinely--in contradiction to what D&D has offered for 50 years.</p><p></p><p>Frankly, I'm shocked to see you suggest something that is so radically out of step with <em>traditional</em> D&D. Like legit actually traditional here, not "it was done in 3e so it's traditional".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9749337, member: 6790260"] Except that's not what "archetypes" means in the 5e context. "Archetype", in the 5e context, means a branch [I]within[/I] an "easily-identifyable [sic] class". So your "offer" here is, "Okay, here me out: We delete everything you're looking for, and replace it with something that has none of what you're looking for. Cool? Cool." I get where you're coming from. I just fundamentally disagree with class minimalism. That doesn't mean I believe in [I]maximalism[/I]. But it does mean you need to give me an argument more than "but what about [I]less?[/I]" You'll never succeed at killing Swordmage-type characters. People want them. They sell well. They can be quite balanced (look at the 4e one--it's arguably one of the [I]weakest[/I] Defenders, but it was neat and tricksy, and definitely had its fans.) Also, LOL, eliminating BOTH archetypes AND multiclassing? No, I'm sorry Lanefan, this is...not something that will ever happen in D&D. Period. There literally hasn't been a numbered edition of D&D that lacked multiclassing. Even [I]OD&D[/I] allowed a certain limited flavor of it. The thing you're proposing is--genuinely--in contradiction to what D&D has offered for 50 years. Frankly, I'm shocked to see you suggest something that is so radically out of step with [I]traditional[/I] D&D. Like legit actually traditional here, not "it was done in 3e so it's traditional". [/QUOTE]
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Ditching Archetypes 6E?
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