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*Dungeons & Dragons
Ditching Archetypes 6E?
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<blockquote data-quote="Remathilis" data-source="post: 9750203" data-attributes="member: 7635"><p>The issue comes up when the entire adventure (or even campaign) focuses on specific types of adventures. Adventures with little or no combat are boring to the fighter who can only attack things. An adventure without dungeons gets pretty boring for the thief. An all urban campaign isn't a good fit for a ranger. You plan a heist adventure and the everyone but the thief and maybe illusionist can call it an early night. </p><p></p><p>I don't want equal proficiency in all tasks, but I do want to have some relevance in most adventures. I especially don't want roles to straightjacket me into only certain types of adventures that I can play in or run. </p><p></p><p>You have a problem with players having familiars but you want them to run multiple PCs?</p><p></p><p>I mean, sure, I guess you can do that. Assuming you want to use D&D Basic's action economy (1 move, one action. No reactions, bonus actions, multiple attacks, only 1 spell per round, no summons or minions, little or no class features). I mean, I guess I'm going to be less bored if I'm playing Bob the Fighter for combat, Cindy the cleric to heal, and Lefty the thief for sneaking, but I could just, ya know, play one character and have a little extra skill use and self healing instead.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9750203, member: 7635"] The issue comes up when the entire adventure (or even campaign) focuses on specific types of adventures. Adventures with little or no combat are boring to the fighter who can only attack things. An adventure without dungeons gets pretty boring for the thief. An all urban campaign isn't a good fit for a ranger. You plan a heist adventure and the everyone but the thief and maybe illusionist can call it an early night. I don't want equal proficiency in all tasks, but I do want to have some relevance in most adventures. I especially don't want roles to straightjacket me into only certain types of adventures that I can play in or run. You have a problem with players having familiars but you want them to run multiple PCs? I mean, sure, I guess you can do that. Assuming you want to use D&D Basic's action economy (1 move, one action. No reactions, bonus actions, multiple attacks, only 1 spell per round, no summons or minions, little or no class features). I mean, I guess I'm going to be less bored if I'm playing Bob the Fighter for combat, Cindy the cleric to heal, and Lefty the thief for sneaking, but I could just, ya know, play one character and have a little extra skill use and self healing instead. [/QUOTE]
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Ditching Archetypes 6E?
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