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General Tabletop Discussion
*Dungeons & Dragons
Ditching concentration - did you do it?
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<blockquote data-quote="Huntsman57" data-source="post: 6777492" data-attributes="member: 6803721"><p>Concentration seems a bit pointless to me. Save or suck spells have been completely nerfed into the ground since 3.5 so there's no need to further handicap them. I suppose spells like Haste and Improved invisibility are strong enough that there's an arguement for concentration. Likewise, the only reason at higher level to consider Mirror Image over Blur is the concentration consideration.</p><p></p><p>I do like the flavor of concentration, but aside from unnecessarily nerfing spells that are of questionable value even without the mechanic, it also bogs the game down with unnecessary rolls. The idea I'm playing with atm is that only 1 concentration check need be made per round based on the single highest source of damage. Perhaps the DC will increase by 1 for each additional hit.</p></blockquote><p></p>
[QUOTE="Huntsman57, post: 6777492, member: 6803721"] Concentration seems a bit pointless to me. Save or suck spells have been completely nerfed into the ground since 3.5 so there's no need to further handicap them. I suppose spells like Haste and Improved invisibility are strong enough that there's an arguement for concentration. Likewise, the only reason at higher level to consider Mirror Image over Blur is the concentration consideration. I do like the flavor of concentration, but aside from unnecessarily nerfing spells that are of questionable value even without the mechanic, it also bogs the game down with unnecessary rolls. The idea I'm playing with atm is that only 1 concentration check need be made per round based on the single highest source of damage. Perhaps the DC will increase by 1 for each additional hit. [/QUOTE]
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Ditching concentration - did you do it?
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