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Ditching concentration - did you do it?
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<blockquote data-quote="Magil" data-source="post: 6777884" data-attributes="member: 6672353"><p>I don't think the problem is so much Concentration as it is that too many spells require it. I understand the design intent and I am absolutely on the side of erring cautiously in keeping magic in balance--I still feel that full casters have significantly more power to affect the game and the world than non-casters--but some spells simply don't need Concentration. Common examples are Hunter's Mark and Hex, and there are others mentioned in this thread, like Blur. The poor paladin's spell list is something like 85% Concentration spells! At least they get Divine Smite to use those slots for other purposes.</p><p></p><p>I appreciate it from a game design standpoint--it gives casters something to aim for in addition to simply augmenting their ability to spell cast. They should make decisions that improve their ability to Concentrate on spells, such as boosting Constitution and investing in the War Caster feat. But perhaps the implementation could be reviewed.</p><p></p><p>Personally I'm glad I play primarily online--I simply mark my token with a colored indicator when I have a concentration spell active, and ask my players to do the same in games I run. It helps prevent forgetfulness!</p></blockquote><p></p>
[QUOTE="Magil, post: 6777884, member: 6672353"] I don't think the problem is so much Concentration as it is that too many spells require it. I understand the design intent and I am absolutely on the side of erring cautiously in keeping magic in balance--I still feel that full casters have significantly more power to affect the game and the world than non-casters--but some spells simply don't need Concentration. Common examples are Hunter's Mark and Hex, and there are others mentioned in this thread, like Blur. The poor paladin's spell list is something like 85% Concentration spells! At least they get Divine Smite to use those slots for other purposes. I appreciate it from a game design standpoint--it gives casters something to aim for in addition to simply augmenting their ability to spell cast. They should make decisions that improve their ability to Concentrate on spells, such as boosting Constitution and investing in the War Caster feat. But perhaps the implementation could be reviewed. Personally I'm glad I play primarily online--I simply mark my token with a colored indicator when I have a concentration spell active, and ask my players to do the same in games I run. It helps prevent forgetfulness! [/QUOTE]
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Ditching concentration - did you do it?
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