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Ditching concentration - did you do it?
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<blockquote data-quote="Celtavian" data-source="post: 6779168" data-attributes="member: 5834"><p>I don't play with DMs that play that way. I'm a very take control player. I make sure we employ a scout. I plan spell strategy carefully. If I were playing a DM that tried to disallow my tactics from working the vast majority of the time, we wouldn't be playing together very long. A DM should respect player tactics. I understand a DM using counter-tactics now and again, but you can't justify that all the time. Smart tactical play should not be something a DM overlooks.</p><p></p><p>Walking around <em>invisible</em> all the time is anything but suicide. Just because some DM might decide to toss in an occasional challenge doesn't mean walking around <em>invisible</em> isn't going to be advantageous 90% or more of the time. A wizard that can't escape a web is a pretty poor wizard and a party that can't fight off a big group of spiders a pretty weak party. Of course, these must have been special spiders if a party that can cast <em>wall of stone</em> or <em>stone shape</em> had to run.</p><p></p><p>Most of the DMs that I've run with had to increase encounters to such a level that it was nearly impossible to achieve victory against a party with me in it as a caster. Usually by creating magic items, special abilities, or unique creatures far outside the rules. I don't mind it because I like a good challenge. Though sometimes having a character die to an impossible challenge is pretty annoying. Then again achieving victory against seemingly impossible odds and tactics feels great.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6779168, member: 5834"] I don't play with DMs that play that way. I'm a very take control player. I make sure we employ a scout. I plan spell strategy carefully. If I were playing a DM that tried to disallow my tactics from working the vast majority of the time, we wouldn't be playing together very long. A DM should respect player tactics. I understand a DM using counter-tactics now and again, but you can't justify that all the time. Smart tactical play should not be something a DM overlooks. Walking around [I]invisible[/I] all the time is anything but suicide. Just because some DM might decide to toss in an occasional challenge doesn't mean walking around [I]invisible[/I] isn't going to be advantageous 90% or more of the time. A wizard that can't escape a web is a pretty poor wizard and a party that can't fight off a big group of spiders a pretty weak party. Of course, these must have been special spiders if a party that can cast [I]wall of stone[/I] or [I]stone shape[/I] had to run. Most of the DMs that I've run with had to increase encounters to such a level that it was nearly impossible to achieve victory against a party with me in it as a caster. Usually by creating magic items, special abilities, or unique creatures far outside the rules. I don't mind it because I like a good challenge. Though sometimes having a character die to an impossible challenge is pretty annoying. Then again achieving victory against seemingly impossible odds and tactics feels great. [/QUOTE]
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Ditching concentration - did you do it?
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