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*Dungeons & Dragons
Ditching concentration - did you do it?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6779496" data-attributes="member: 6701872"><p>You seem to be having a knee-jerk reaction that isn't actually based on any facts, even though you are arriving at a conclusion that makes sense (that being that concentration is very important)</p><p>Let's look at each:</p><p></p><p>"Friends on everyone all the time": The friends cantrip specifies it can't be used on anyone that is hostile toward you. It also states that when the spell ends the target becomes hostile toward you... so you are either only ever spending your actions casting friends so everyone likes you and you never really have the time to interact with them to meaningfully capitalize on them being friendly, or the spell ends on someone at some point and you can't re-cast it upon them. So neither "everyone" nor "all the time" are actually feasible in a practical sense, concentration rules used or otherwise.</p><p></p><p>"Stacking guidance": The one person actually performing a task gets the spell's benefit once, anyone assisting that person would do so via the help action, and the result would be identical no matter how many people helped (as advantage doesn't stack up), whether the helpers had their own guidance spell or not (as there is no roll to successfully use the help action).</p><p></p><p>"An army of mage hands": The mage hand spell specifies it ends if you cast it again, so no matter whether the concentration rules and combining magical effects rules are used or ignored, you can only get multiple mage hands working in concert by having multiple casters.</p><p></p><p>"Stacking resistance": This one is the only one that actually needs the combining magical effects rules to stop it from being stacked up for extra benefit. </p><p></p><p>The relatively tight limit on spell slots would still stop that from being a feasible strategy for a single caster to use.</p><p>All concentration spells have reasonable durations - they just also have concentration which means they can end even sooner. It's not like without concentration rules in place you could just have an indefinite <em>cloudkill</em> floating around.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6779496, member: 6701872"] You seem to be having a knee-jerk reaction that isn't actually based on any facts, even though you are arriving at a conclusion that makes sense (that being that concentration is very important) Let's look at each: "Friends on everyone all the time": The friends cantrip specifies it can't be used on anyone that is hostile toward you. It also states that when the spell ends the target becomes hostile toward you... so you are either only ever spending your actions casting friends so everyone likes you and you never really have the time to interact with them to meaningfully capitalize on them being friendly, or the spell ends on someone at some point and you can't re-cast it upon them. So neither "everyone" nor "all the time" are actually feasible in a practical sense, concentration rules used or otherwise. "Stacking guidance": The one person actually performing a task gets the spell's benefit once, anyone assisting that person would do so via the help action, and the result would be identical no matter how many people helped (as advantage doesn't stack up), whether the helpers had their own guidance spell or not (as there is no roll to successfully use the help action). "An army of mage hands": The mage hand spell specifies it ends if you cast it again, so no matter whether the concentration rules and combining magical effects rules are used or ignored, you can only get multiple mage hands working in concert by having multiple casters. "Stacking resistance": This one is the only one that actually needs the combining magical effects rules to stop it from being stacked up for extra benefit. The relatively tight limit on spell slots would still stop that from being a feasible strategy for a single caster to use. All concentration spells have reasonable durations - they just also have concentration which means they can end even sooner. It's not like without concentration rules in place you could just have an indefinite [I]cloudkill[/I] floating around. [/QUOTE]
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Ditching concentration - did you do it?
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