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Ditching concentration - did you do it?
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<blockquote data-quote="jodyjohnson" data-source="post: 6779654" data-attributes="member: 5590"><p>The Concentration rules are born out of the "Buff Suite/5 Minute Workday" style of play that developed over the years.</p><p></p><p>The cycle was allowed to begin by the emergence of the "5 Minute workday" which happened at our table within hours of beginning AD&D in 1981. Some players adapted to AD&D's lethality by avoiding combat and others, like our group, wanted to have combat. So play quickly devolved into a fight and rest pattern because AD&D was very lethal and usually there was no reason to press on at less than full strength. As players gained additional spell slots but not great gains in survivabililty/recovery, many of the extra spell slots were shifted to buffing spells. Which of course fed the cycle of the 5MWD.</p><p></p><p>3rd edition presented a big jump in slots available (especially through wands or other magic items) and HP recovery (CLW Wands). However, the 5MWD was still rewarded with survival and the ability to take on greater challenges (which greatly accelerated XP acquisition).</p><p></p><p>Many groups that never started the 5MWD cycle may have never shifting into a heavy buffing mode of play. Since by definition they needed to ration their spells more.</p><p></p><p>You can play without the Concentration rule, but it is dependent on not then getting into a 5MWD style of play which would make it feasible to start a heavy buffing cycle that may eventually feedback into an undesireable style of play.</p><p></p><p>5e tries to encourage multiple encounters per day but can only mechanically enforce limited buffing (Concentration).</p><p>If your group is fine with not doing the 5MWD then I could see not using Concentration working fine (with appropriate chances to some spells i.e. cantrips). </p><p></p><p>However, there are a number of players that for them 'smart play' requires a 5MWD and maxing buffing if allowed.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6779654, member: 5590"] The Concentration rules are born out of the "Buff Suite/5 Minute Workday" style of play that developed over the years. The cycle was allowed to begin by the emergence of the "5 Minute workday" which happened at our table within hours of beginning AD&D in 1981. Some players adapted to AD&D's lethality by avoiding combat and others, like our group, wanted to have combat. So play quickly devolved into a fight and rest pattern because AD&D was very lethal and usually there was no reason to press on at less than full strength. As players gained additional spell slots but not great gains in survivabililty/recovery, many of the extra spell slots were shifted to buffing spells. Which of course fed the cycle of the 5MWD. 3rd edition presented a big jump in slots available (especially through wands or other magic items) and HP recovery (CLW Wands). However, the 5MWD was still rewarded with survival and the ability to take on greater challenges (which greatly accelerated XP acquisition). Many groups that never started the 5MWD cycle may have never shifting into a heavy buffing mode of play. Since by definition they needed to ration their spells more. You can play without the Concentration rule, but it is dependent on not then getting into a 5MWD style of play which would make it feasible to start a heavy buffing cycle that may eventually feedback into an undesireable style of play. 5e tries to encourage multiple encounters per day but can only mechanically enforce limited buffing (Concentration). If your group is fine with not doing the 5MWD then I could see not using Concentration working fine (with appropriate chances to some spells i.e. cantrips). However, there are a number of players that for them 'smart play' requires a 5MWD and maxing buffing if allowed. [/QUOTE]
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