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Ditching concentration - did you do it?
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<blockquote data-quote="Celtavian" data-source="post: 6779655" data-attributes="member: 5834"><p>That is you making emotional assumptions when someone states their factual experience. Casters had immense power in 1E and 2E. When I say I would switch out DMs, I mean a DM that purposely tried to counter everything I do for the sole purpose of making tactical play pointless as a DM must do to make things like <em>invisibility</em> and <em>fly</em> not worth casting. Anyone that did not achieve power in 1E and 2E as a high level caster wasn't playing the class very well. I've met quite a few folks that could not play casters well. Spell rules and caster combinations were extremely difficult for them and took too much time combing the books. </p><p></p><p>I've already had a discussion on play many times in numerous threads. I've been playing long enough to have been at many different tables with many different DMs, especially when I was young and hopping around. It's simple fact that I play in a fashion that most DMs can't counter within the game rules. That is why my DMs usually have had to step outside the rules with custom material to achieve a suitable challenge or the encounter becomes fairly trivial. For whatever reason, I've experienced this as a DM simple things like advanced scouting, patient and tactical spell usage, and utilizing terrain in a highly advantageous fashion elude many player groups. If you engage in this type of play, you can defeat the vast majority of encounters in D&D requiring very careful encounter building by a DM. </p><p></p><p>I see no reason to pretend I've had problems when I haven't. I've had DMs challenge me by building custom encounters. I expect that on occasion. What I don't expect is ridiculousness like <em>invisibility</em> being suicide in someone's experience when it has been one of the most powerful defensive spells in any edition of D&D. That is a foolish assumption that I would never share. </p><p></p><p>You've seen my posts long enough to know I tend to tell it how I see it. If someone makes a statement that is counter to what I've experienced the game, I state the only reason that statement could be true: poor play. There are a few players in my group that are very good at playing casters. They make the life of the DM nightmarishly difficult to the point it requires outside the box tactical thinking to counter them. It is the nature of high level casters to do so if the player is not good at playing casters or a new player that doesn't understand how the spells work.</p><p></p><p>At some point how about looking at the posts that gets this ball rolling. Aaron of Barbaria comes into the discussion with BS about his pet peeve. He doesn't address the discussion in a neutral manner. Instead, he comes in slinging mud about "recollection" and pet peeves and other such rubbish. When a guy starts off a discussion with me in a rude manner, I respond in kind.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6779655, member: 5834"] That is you making emotional assumptions when someone states their factual experience. Casters had immense power in 1E and 2E. When I say I would switch out DMs, I mean a DM that purposely tried to counter everything I do for the sole purpose of making tactical play pointless as a DM must do to make things like [I]invisibility[/I] and [I]fly[/I] not worth casting. Anyone that did not achieve power in 1E and 2E as a high level caster wasn't playing the class very well. I've met quite a few folks that could not play casters well. Spell rules and caster combinations were extremely difficult for them and took too much time combing the books. I've already had a discussion on play many times in numerous threads. I've been playing long enough to have been at many different tables with many different DMs, especially when I was young and hopping around. It's simple fact that I play in a fashion that most DMs can't counter within the game rules. That is why my DMs usually have had to step outside the rules with custom material to achieve a suitable challenge or the encounter becomes fairly trivial. For whatever reason, I've experienced this as a DM simple things like advanced scouting, patient and tactical spell usage, and utilizing terrain in a highly advantageous fashion elude many player groups. If you engage in this type of play, you can defeat the vast majority of encounters in D&D requiring very careful encounter building by a DM. I see no reason to pretend I've had problems when I haven't. I've had DMs challenge me by building custom encounters. I expect that on occasion. What I don't expect is ridiculousness like [I]invisibility[/I] being suicide in someone's experience when it has been one of the most powerful defensive spells in any edition of D&D. That is a foolish assumption that I would never share. You've seen my posts long enough to know I tend to tell it how I see it. If someone makes a statement that is counter to what I've experienced the game, I state the only reason that statement could be true: poor play. There are a few players in my group that are very good at playing casters. They make the life of the DM nightmarishly difficult to the point it requires outside the box tactical thinking to counter them. It is the nature of high level casters to do so if the player is not good at playing casters or a new player that doesn't understand how the spells work. At some point how about looking at the posts that gets this ball rolling. Aaron of Barbaria comes into the discussion with BS about his pet peeve. He doesn't address the discussion in a neutral manner. Instead, he comes in slinging mud about "recollection" and pet peeves and other such rubbish. When a guy starts off a discussion with me in a rude manner, I respond in kind. [/QUOTE]
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