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*Pathfinder & Starfinder
Ditching OA's, replace with....?
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<blockquote data-quote="Grabuto138" data-source="post: 5662908" data-attributes="member: 61053"><p>I dunno... In my experience it is either an MBA, which is right there on the character sheet, or a defender who can exploit the OA. In this case they should be gently encouraged to learn their character or gently encouraged to play a different character.</p><p> </p><p>If a player makes a character that maximizes OAs but does not bother to learn the character well enough to call out the action at a high rate of gitty-up that is a "soft problem" rather than a rules problem. The player should be a knight or a non-defender.</p><p> </p><p>The rules for OAs are not complicated. The rules for a particular player who is optimized for OAs can be very complicated. So don't make that character. Have a friendly conversation after the game discussing how their concept is slowing things down a bit and maybe they could either put more effort into learning their character or otherwise play a twin strike ranger.</p><p> </p><p>Edit: The twin strike ranger may not be the best example since he can maximize immediate interrupts with his enounters. But this is kind of the exception that proves the rule since a person player this sort of ranger either is, or should be, anticipating the opportunity to use the interrupts. Otherwise, he or she should change the encounter powers or the character.</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 5662908, member: 61053"] I dunno... In my experience it is either an MBA, which is right there on the character sheet, or a defender who can exploit the OA. In this case they should be gently encouraged to learn their character or gently encouraged to play a different character. If a player makes a character that maximizes OAs but does not bother to learn the character well enough to call out the action at a high rate of gitty-up that is a "soft problem" rather than a rules problem. The player should be a knight or a non-defender. The rules for OAs are not complicated. The rules for a particular player who is optimized for OAs can be very complicated. So don't make that character. Have a friendly conversation after the game discussing how their concept is slowing things down a bit and maybe they could either put more effort into learning their character or otherwise play a twin strike ranger. Edit: The twin strike ranger may not be the best example since he can maximize immediate interrupts with his enounters. But this is kind of the exception that proves the rule since a person player this sort of ranger either is, or should be, anticipating the opportunity to use the interrupts. Otherwise, he or she should change the encounter powers or the character. [/QUOTE]
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Ditching OA's, replace with....?
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