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*Pathfinder & Starfinder
Ditching OA's, replace with....?
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<blockquote data-quote="MarkB" data-source="post: 5663681" data-attributes="member: 40176"><p>The major issues I've seen around Opportunity Attacks tend to be about when you can take them and what kind of action they are, primarily consisting of players trying to game the system via Readied actions either to have multiple characters move past a monster on one character's turn, or to move during the monster's turn.</p><p></p><p>If that's also the case for the OP, then just strip out those limits. Make Opportunity Attacks a free action, with no limitations as to how many you can make or when you can make them. Absolutely any time a creature moves out of your threatened square or makes an area or ranged attack from within that square, you get to hit them with a melee basic attack, whether it's your turn or not.</p><p></p><p>Maybe include a line saying that you can't hit someone multiple times for a single move action that exits multiple threatened squares, but most or all of the other limitations can probably be trashed without causing any major imbalances.</p><p></p><p></p><p>If you're dead set against any form of OA, here's an suggestion: Opponents consider threatened squares difficult terrain except when shifting, and grant combat advantage to the threatener until the start of their next turn if they move or ranged-attack from within them.</p><p></p><p>As for an alternative for fighters, one thing which some Essentials defender builds have already explored as alternatives to marking is auras. If you use something like an aura system, it becomes its own closed-off ruleset which is managed by that character's player, and doesn't have to worry too much about locking into the general movement rules.</p></blockquote><p></p>
[QUOTE="MarkB, post: 5663681, member: 40176"] The major issues I've seen around Opportunity Attacks tend to be about when you can take them and what kind of action they are, primarily consisting of players trying to game the system via Readied actions either to have multiple characters move past a monster on one character's turn, or to move during the monster's turn. If that's also the case for the OP, then just strip out those limits. Make Opportunity Attacks a free action, with no limitations as to how many you can make or when you can make them. Absolutely any time a creature moves out of your threatened square or makes an area or ranged attack from within that square, you get to hit them with a melee basic attack, whether it's your turn or not. Maybe include a line saying that you can't hit someone multiple times for a single move action that exits multiple threatened squares, but most or all of the other limitations can probably be trashed without causing any major imbalances. If you're dead set against any form of OA, here's an suggestion: Opponents consider threatened squares difficult terrain except when shifting, and grant combat advantage to the threatener until the start of their next turn if they move or ranged-attack from within them. As for an alternative for fighters, one thing which some Essentials defender builds have already explored as alternatives to marking is auras. If you use something like an aura system, it becomes its own closed-off ruleset which is managed by that character's player, and doesn't have to worry too much about locking into the general movement rules. [/QUOTE]
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Ditching OA's, replace with....?
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