Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ditching OA's, replace with....?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5664213" data-attributes="member: 710"><p>-5 is a hefty penalty for an attack. But it is inevitably that changing the rules leads to... changes. Some things become options that were not before, some options are lost. </p><p></p><p>The difference is that there are no OAs. This disallows making you to move your speed or something like that. You either shift (1 square unless you have special powers) or you teleport (also requiring a power). Slide, Push, Pull still work, naturally.</p><p></p><p>It basically removes your options to take an OA. The Disengage option simplifies the process of getting out. Accept that you can only Shift-Attack or Shift-Move when you're engaged, basically, but you don't have to worry that much where to shift too. (Because that would just lead to the next complex decision-making process.)</p><p></p><p></p><p>Edit: </p><p>While as a Fighter player I would sometimes love to take plenty of OAs, the primary effect of OAs is that actions are not taken. So if you come up with a replacement mechanics that means these actions are not taken in the first place (but are not too restricte with them), I think Defenders will work fine (and not even all Defenders rely on OAs. Paladins and Swordmages are not that good at them usually.) It will be more restrictive, that is sure, but it will also be faster in resolving the actions.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5664213, member: 710"] -5 is a hefty penalty for an attack. But it is inevitably that changing the rules leads to... changes. Some things become options that were not before, some options are lost. The difference is that there are no OAs. This disallows making you to move your speed or something like that. You either shift (1 square unless you have special powers) or you teleport (also requiring a power). Slide, Push, Pull still work, naturally. It basically removes your options to take an OA. The Disengage option simplifies the process of getting out. Accept that you can only Shift-Attack or Shift-Move when you're engaged, basically, but you don't have to worry that much where to shift too. (Because that would just lead to the next complex decision-making process.) Edit: While as a Fighter player I would sometimes love to take plenty of OAs, the primary effect of OAs is that actions are not taken. So if you come up with a replacement mechanics that means these actions are not taken in the first place (but are not too restricte with them), I think Defenders will work fine (and not even all Defenders rely on OAs. Paladins and Swordmages are not that good at them usually.) It will be more restrictive, that is sure, but it will also be faster in resolving the actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ditching OA's, replace with....?
Top