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*Pathfinder & Starfinder
Ditching [W] altogether
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<blockquote data-quote="WalterKovacs" data-source="post: 5251404" data-attributes="member: 63763"><p>Part of the weapon damage issue though is the concept of trading off.</p><p> </p><p>Superior weapons have the best combination of damage, proficiency and stuff like high crit, defensive and brutal properties. Then there is military which loses a bit of potency, and simple even less, which means that certain classes (like clerics) have to take a feat or accept lower damage/proficiency weapons. Even within the prof groups you have the axe vs. sword comparison of extra damage vs. higher proficiency. You have 1 handed vs. 2 handed, which trades damage for the ability to wield a shield or a weapon in the off hand. Speaking of which, off handedness drops the damage even more, as does the ability to throw the weapon, trading damage for versatility.</p><p> </p><p>If all weapon damage was basically the same and all the weapons did were variations on a theme ... well, it would require a lot of changes, or would make choosing a weapon essentially useless. Superior Implements go a long way towards making implement choices more important and make them a bit different from each other.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5251404, member: 63763"] Part of the weapon damage issue though is the concept of trading off. Superior weapons have the best combination of damage, proficiency and stuff like high crit, defensive and brutal properties. Then there is military which loses a bit of potency, and simple even less, which means that certain classes (like clerics) have to take a feat or accept lower damage/proficiency weapons. Even within the prof groups you have the axe vs. sword comparison of extra damage vs. higher proficiency. You have 1 handed vs. 2 handed, which trades damage for the ability to wield a shield or a weapon in the off hand. Speaking of which, off handedness drops the damage even more, as does the ability to throw the weapon, trading damage for versatility. If all weapon damage was basically the same and all the weapons did were variations on a theme ... well, it would require a lot of changes, or would make choosing a weapon essentially useless. Superior Implements go a long way towards making implement choices more important and make them a bit different from each other. [/QUOTE]
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Ditching [W] altogether
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