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Ditching [W] altogether
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<blockquote data-quote="Mengu" data-source="post: 5251610" data-attributes="member: 65726"><p>I can see a design approach where powers get damage assignments, and weapons cover a slightly different design space.</p><p></p><p>Weapons could keep their proficiency, and still remain interesting. For instance heavy and light blades might be +3 proficiency, axes may be +2 proficiency high crit and +2/4/6 damage, hammers might be brutal 1, and +2/4/6 damage, etc. This would still put some differentiation between weapons, while keeping the doors open for class damage space, much like the damage for monsters. A monster swinging an axe sometimes does 1d10, sometimes 1d12, and sometimes 2d8. PC's could have been designed the same way.</p><p></p><p>Of course yet another approach would be eliminating damage rolls altogether, and having powers do a fixed amount of damage. Sometimes, it does feel silly to be rolling a 1d4 when you're adding 20 to it.</p><p></p><p>There is a lot of room for such tweaks in the system. But it seems they picked a path that balanced system prowess, fun (rolling dice is part of the fun), and familiarity (such as rolling 1d4 for daggers, 1d8 for longswords, 1d12 for greataxes).</p></blockquote><p></p>
[QUOTE="Mengu, post: 5251610, member: 65726"] I can see a design approach where powers get damage assignments, and weapons cover a slightly different design space. Weapons could keep their proficiency, and still remain interesting. For instance heavy and light blades might be +3 proficiency, axes may be +2 proficiency high crit and +2/4/6 damage, hammers might be brutal 1, and +2/4/6 damage, etc. This would still put some differentiation between weapons, while keeping the doors open for class damage space, much like the damage for monsters. A monster swinging an axe sometimes does 1d10, sometimes 1d12, and sometimes 2d8. PC's could have been designed the same way. Of course yet another approach would be eliminating damage rolls altogether, and having powers do a fixed amount of damage. Sometimes, it does feel silly to be rolling a 1d4 when you're adding 20 to it. There is a lot of room for such tweaks in the system. But it seems they picked a path that balanced system prowess, fun (rolling dice is part of the fun), and familiarity (such as rolling 1d4 for daggers, 1d8 for longswords, 1d12 for greataxes). [/QUOTE]
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Ditching [W] altogether
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