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Ditching [W] altogether
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<blockquote data-quote="keterys" data-source="post: 5253706" data-attributes="member: 43019"><p>It was a Greatsword vs. Glaive comparison. Greatswords are 1 higher proficiency, +.5 avg dmg more, and lack reach.</p><p></p><p>Sounds like you'd prefer the non-Implement version of the monk, where they went against AC and used the weapon stats. Eh. Honestly, the weapon system is largely not a success at the moment due to superior weapons and certain properties.</p><p></p><p>I'm not really for set damage, but I don't think the monk is an example of bad design. It actually works, and it works well. And it _can_ use a reach weapon if it wants, even using things like polearm gamble - its powers just aren't as focused around the weapon as a fighter or warlord, who uses proficiency, damage dice, weapon properties like brutal and high crit, etc.</p><p></p><p>Much like a swordmage using implement powers like Sword Burst.</p><p></p><p>@Ahrimon - 2d6 is likely not 2W, but 1W or 1.5W at most. Remember, you can have 2d6 weapons.</p></blockquote><p></p>
[QUOTE="keterys, post: 5253706, member: 43019"] It was a Greatsword vs. Glaive comparison. Greatswords are 1 higher proficiency, +.5 avg dmg more, and lack reach. Sounds like you'd prefer the non-Implement version of the monk, where they went against AC and used the weapon stats. Eh. Honestly, the weapon system is largely not a success at the moment due to superior weapons and certain properties. I'm not really for set damage, but I don't think the monk is an example of bad design. It actually works, and it works well. And it _can_ use a reach weapon if it wants, even using things like polearm gamble - its powers just aren't as focused around the weapon as a fighter or warlord, who uses proficiency, damage dice, weapon properties like brutal and high crit, etc. Much like a swordmage using implement powers like Sword Burst. @Ahrimon - 2d6 is likely not 2W, but 1W or 1.5W at most. Remember, you can have 2d6 weapons. [/QUOTE]
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Ditching [W] altogether
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