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*Pathfinder & Starfinder
Ditching [W] altogether
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<blockquote data-quote="Nichwee" data-source="post: 5256324" data-attributes="member: 84242"><p>So:</p><p>Quoted Point 1) I said "puncture an organ" not "heart". Puncture the kidney vs Puncture the kidney, sever the spinal cord and bleed out twice as much IS a big difference (Rapiers go all the way through someone if pushed in as far as they can go).</p><p>And you seem to be looking to add in a lot of extra complexity of DR etc just to get weapons to work differently when the current W system does it fine.</p><p></p><p>Quoted Point 2) So only a dagger ever hits well now? </p><p>As a dagger doing 30 damage (with say a 4d8 + stuff attack) is a good dagger hit buried deep, but a 32 damage swing with a rapier (4d8 + stuff + 2 for rapier) is just a bit better with a much better weapon so must therefore be a merely ok hit - So obviously a dagger user gets to "fluff" their hits/skill as much better - as they are often doing a good hit for such a small weapon (30) while the rapier user is only doing a smidge better with a greatly superior weapon (32).</p><p></p><p>And you ignored the fact that as weapon differences become "static damage bonuses" in your version then the multi-attack powers (like Twin Strike) that are often considered broken already get even better as the choice between </p><p>"2d8 + stuff + weapon bonus damage" vs 2x"1d8 + stuff + weapon bonus damage" </p><p>just got bigger while </p><p>"2[W] + stuff" vs 2x"1[W] + stuff" </p><p>isn't as bad.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5256324, member: 84242"] So: Quoted Point 1) I said "puncture an organ" not "heart". Puncture the kidney vs Puncture the kidney, sever the spinal cord and bleed out twice as much IS a big difference (Rapiers go all the way through someone if pushed in as far as they can go). And you seem to be looking to add in a lot of extra complexity of DR etc just to get weapons to work differently when the current W system does it fine. Quoted Point 2) So only a dagger ever hits well now? As a dagger doing 30 damage (with say a 4d8 + stuff attack) is a good dagger hit buried deep, but a 32 damage swing with a rapier (4d8 + stuff + 2 for rapier) is just a bit better with a much better weapon so must therefore be a merely ok hit - So obviously a dagger user gets to "fluff" their hits/skill as much better - as they are often doing a good hit for such a small weapon (30) while the rapier user is only doing a smidge better with a greatly superior weapon (32). And you ignored the fact that as weapon differences become "static damage bonuses" in your version then the multi-attack powers (like Twin Strike) that are often considered broken already get even better as the choice between "2d8 + stuff + weapon bonus damage" vs 2x"1d8 + stuff + weapon bonus damage" just got bigger while "2[W] + stuff" vs 2x"1[W] + stuff" isn't as bad. [/QUOTE]
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Ditching [W] altogether
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