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*Pathfinder & Starfinder
Ditching [W] altogether
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<blockquote data-quote="knightofround" data-source="post: 5259444" data-attributes="member: 27884"><p>I would greatly enjoy getting rid of the [W]. It makes it such a pain to balance [W] based powers against XdX powers.</p><p></p><p>I would be all in favor of making ALL powers the XdX format. And then have each weapon add bonuses, penalties, and keywords.</p><p></p><p>Rough sketch:</p><p></p><p>S=Simple Weapon, either no penalty or one negative + one positive to = 0.</p><p>M=Martial Weapon, one positive, or two positive + one negative to = 1.</p><p>C=Caster Weapon, one positive, or two positive + one negative to = 1.</p><p>E=Exotic Weapon (requires a feat), two positive, or three positive + 1 negative to = 2.</p><p></p><p>(S)Dagger: -1/2/3 damage, range 5/10 light.</p><p>(M)Shortsword: Offhand.</p><p>(M)Longsword: +1 attack.</p><p>(M)Broadsword: +1/2/3 tiered damage.</p><p>(E)Glaive: +1 attack, +1/2/3 damage, reach, requires two hands</p><p>(E)Greatsword: +1 attack, +2/4/6 tiered damage, requires two hands.</p><p>(E)Scimitar: +2 attack</p><p></p><p>(S)Javelin: -1/2/3 tiered damage, range 10/20 heavy</p><p>(S)Spear: No bonuses</p><p>(M)Longspear: +1 attack, reach, requires two hands</p><p>(E)Greatspear: +1 attack, reach, +1/2/3 tiered damage, requires two hands.</p><p>(E)Rapier: +2 attack</p><p></p><p>(S)Club: -1/2/3 damage, brutal 1</p><p>(S)Quarterstaff: +1 AC, requires two hands</p><p>(S)Mace: No bonuses</p><p>(M)Warhammer: Brutal 1</p><p>(M)Greatclub: Brutal 1, +1/2/3 damage, requires two hands</p><p>(E)Maul: Brutal 1, +1 attack</p><p>(E)Throwing Hammer: Brutal 1, offhand, range 5/10 heavy</p><p></p><p>(S)Handaxe: -1/2/3 damage, high crit</p><p>(M)Battleaxe: High crit</p><p>(M)Greataxe: High crit, +1/2/3 damage, requires two hands</p><p>(E)Throwing Axe: High crit, range 5/10 heavy</p><p>(E)Halbred: High crit, +1/2/3 damage, reach, requires two hands</p><p></p><p>(S)Hand Crossbow: Range 10/20, -1/2/3 damage</p><p>(S)Crossbow: Range 15/30, requires two hands</p><p>(M)Shortbow: Range 15/30, +1 attack, requires two hands</p><p>(M)Longbow: Range 20/40, +1/2/3 damage, requires two hands</p><p>(E)Greatbow: Range 20/40, +1 attack, +1/2/3 damage, requires two hands</p><p></p><p>(C)Rod: Offhand</p><p>(C)Wand: +1 range</p><p>(C)Orb: +1 attack</p><p>(C)Staff: +1/2/3 with spell damage, healing, temp HP</p><p>(C)Icon: High crit with spell damage, healing, temp HP</p><p>(C)Book: +2/4/6 with spell damage, healing, and temp HP, requires two hands</p><p></p><p>If you don't have proficiency with the weapon, you suffer -5 attack in addition to all other penalties, however you do gain all the good stuff.</p><p></p><p>And then, instead of feats like "weapon focus/weapon expertise" there would be feats that add a new [keyword] to attacks with that particular weapon. </p><p></p><p>For example, there would be a Rogue class feature or feat that removes the -1/2/3 damage penalty from daggers, another one that adds +1 attack, and yet another one that adds the offhand keyword...etc.</p><p></p><p>Of course each keyword would need to be reworked to be closer equal to each other...mainly the offhand and high crit keywords.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5259444, member: 27884"] I would greatly enjoy getting rid of the [W]. It makes it such a pain to balance [W] based powers against XdX powers. I would be all in favor of making ALL powers the XdX format. And then have each weapon add bonuses, penalties, and keywords. Rough sketch: S=Simple Weapon, either no penalty or one negative + one positive to = 0. M=Martial Weapon, one positive, or two positive + one negative to = 1. C=Caster Weapon, one positive, or two positive + one negative to = 1. E=Exotic Weapon (requires a feat), two positive, or three positive + 1 negative to = 2. (S)Dagger: -1/2/3 damage, range 5/10 light. (M)Shortsword: Offhand. (M)Longsword: +1 attack. (M)Broadsword: +1/2/3 tiered damage. (E)Glaive: +1 attack, +1/2/3 damage, reach, requires two hands (E)Greatsword: +1 attack, +2/4/6 tiered damage, requires two hands. (E)Scimitar: +2 attack (S)Javelin: -1/2/3 tiered damage, range 10/20 heavy (S)Spear: No bonuses (M)Longspear: +1 attack, reach, requires two hands (E)Greatspear: +1 attack, reach, +1/2/3 tiered damage, requires two hands. (E)Rapier: +2 attack (S)Club: -1/2/3 damage, brutal 1 (S)Quarterstaff: +1 AC, requires two hands (S)Mace: No bonuses (M)Warhammer: Brutal 1 (M)Greatclub: Brutal 1, +1/2/3 damage, requires two hands (E)Maul: Brutal 1, +1 attack (E)Throwing Hammer: Brutal 1, offhand, range 5/10 heavy (S)Handaxe: -1/2/3 damage, high crit (M)Battleaxe: High crit (M)Greataxe: High crit, +1/2/3 damage, requires two hands (E)Throwing Axe: High crit, range 5/10 heavy (E)Halbred: High crit, +1/2/3 damage, reach, requires two hands (S)Hand Crossbow: Range 10/20, -1/2/3 damage (S)Crossbow: Range 15/30, requires two hands (M)Shortbow: Range 15/30, +1 attack, requires two hands (M)Longbow: Range 20/40, +1/2/3 damage, requires two hands (E)Greatbow: Range 20/40, +1 attack, +1/2/3 damage, requires two hands (C)Rod: Offhand (C)Wand: +1 range (C)Orb: +1 attack (C)Staff: +1/2/3 with spell damage, healing, temp HP (C)Icon: High crit with spell damage, healing, temp HP (C)Book: +2/4/6 with spell damage, healing, and temp HP, requires two hands If you don't have proficiency with the weapon, you suffer -5 attack in addition to all other penalties, however you do gain all the good stuff. And then, instead of feats like "weapon focus/weapon expertise" there would be feats that add a new [keyword] to attacks with that particular weapon. For example, there would be a Rogue class feature or feat that removes the -1/2/3 damage penalty from daggers, another one that adds +1 attack, and yet another one that adds the offhand keyword...etc. Of course each keyword would need to be reworked to be closer equal to each other...mainly the offhand and high crit keywords. [/QUOTE]
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