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General Tabletop Discussion
*Pathfinder & Starfinder
Diverging from Ability "Scores" to Ability "Bonuses"
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<blockquote data-quote="steeldragons" data-source="post: 6244733" data-attributes="member: 92511"><p>Like the title says...</p><p></p><p>Would diverging from the traditional 3d6, 4d6, et al methods of coming up with a bonus <em>score</em> and having that dictate the bonuses/penalties to a system which only applies Ability bonuses be something appealing to people in a new D&D-esque gaming system?</p><p></p><p>You'd still have your Str, Dex, Con, Int, Wis, Cha...but instead of having 15 Int. award a +1 )or whatever) bonus, you simply have "built-in" bonuses to classes and races, and then a simple system (I'm thinking maybe even just a single d6) to apply however you want to your abilities. What the abilities are defined as/used for pretty much all stays the same: Con. still adds to HP, Dex. applies to AC, Cha. would apply to interactions, etc...</p><p></p><p>Taking the simplest example I can think of, your human fighter starts with, say, an automatic +2 to their Strength and +2 to their Con. You roll your d6, getting [let's just say] 3 more "points" to apply across your ability scores.</p><p></p><p>This particular hypothetical player says, "Ok. I'll put another 2 in Strength and 1 in Dex. to help my use of missile weapons and apply to AC."</p><p></p><p>So the PC's sheet says: Str. +4, Dex. +1, Con. +2, Int. 0, Wis. 0, Cha. 0</p><p></p><p>For rolls on skills, saves, whenever-Str.-is-applicable the player is +4 on those rolls. For rolls involving Dex., they get +1 to their die roll, etc...</p><p></p><p>Does this sound like something people would like or want? Are there other systems that do this already? If so, how did you like it/how did it play at the table? </p><p></p><p>I am curious and, thinking on it...more and more...it seems like something that might be just plain <em>easier</em>/more accessible for new players of a new game. Not "traditional", certainly, but the effects are the same...you just don't have a score of 3-18 [or whatever]. You wouldn't ever be rolling to "beat" your ability score...just add your bonus (if you have one).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6244733, member: 92511"] Like the title says... Would diverging from the traditional 3d6, 4d6, et al methods of coming up with a bonus [I]score[/I] and having that dictate the bonuses/penalties to a system which only applies Ability bonuses be something appealing to people in a new D&D-esque gaming system? You'd still have your Str, Dex, Con, Int, Wis, Cha...but instead of having 15 Int. award a +1 )or whatever) bonus, you simply have "built-in" bonuses to classes and races, and then a simple system (I'm thinking maybe even just a single d6) to apply however you want to your abilities. What the abilities are defined as/used for pretty much all stays the same: Con. still adds to HP, Dex. applies to AC, Cha. would apply to interactions, etc... Taking the simplest example I can think of, your human fighter starts with, say, an automatic +2 to their Strength and +2 to their Con. You roll your d6, getting [let's just say] 3 more "points" to apply across your ability scores. This particular hypothetical player says, "Ok. I'll put another 2 in Strength and 1 in Dex. to help my use of missile weapons and apply to AC." So the PC's sheet says: Str. +4, Dex. +1, Con. +2, Int. 0, Wis. 0, Cha. 0 For rolls on skills, saves, whenever-Str.-is-applicable the player is +4 on those rolls. For rolls involving Dex., they get +1 to their die roll, etc... Does this sound like something people would like or want? Are there other systems that do this already? If so, how did you like it/how did it play at the table? I am curious and, thinking on it...more and more...it seems like something that might be just plain [I]easier[/I]/more accessible for new players of a new game. Not "traditional", certainly, but the effects are the same...you just don't have a score of 3-18 [or whatever]. You wouldn't ever be rolling to "beat" your ability score...just add your bonus (if you have one). [/QUOTE]
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Diverging from Ability "Scores" to Ability "Bonuses"
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