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*Pathfinder & Starfinder
Diverging from Ability "Scores" to Ability "Bonuses"
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<blockquote data-quote="steeldragons" data-source="post: 6244805" data-attributes="member: 92511"><p>Right. There is this...but is it a "change" or just rolling/having/looking at different [much smaller] numbers?</p><p></p><p></p><p></p><p>But ho hard would it be to say, because of class race and your own decisions, "My elf Bard has a +12 Charisma" [or whatever you decide to put your points in?]</p><p></p><p></p><p></p><p>Thank you Devil's Advocate. That's kinds what I'm thinkin'. We've managed to drop and/or get used to plenty of things over the iterations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I love the "roll 'em up" thing as much as the next gamer...and this would still have some of that...you still roll...just not as much/as big numbers. As a trade-off you get to make more meaningful character decisions along the way.</p><p></p><p>Do I want my Fighter to be +18 Str? Maybe I do. Maybe I want the most damaging damagey damager that ever rolled damage...But he's dumb as a post, grating on everyone and, overall, can't really be "good" at anything else. That is certainly a valid character concept and choice. Not someone I would want to play...but diff'rent strokes an' all. You're still rolling but overall numbers just wouldn't be in the abundance of the legacy. </p><p></p><p></p><p></p><p>Oo. Yikes! Yeah...I wouldn't do that. Part of the whole impetus behind this is the concept of keeping numbers low. Some player wants to make "Super-Constitution-man", they certainly can...but see above re: not being good at anything else. </p><p></p><p>If, as the levels accrue, you end up with +18 to stuff, that's fine. But I wouldn't want that for a starting character (and the system wouldn't allow for such a high number at level 1)...But that's just me/my preferred style of play...which, naturally, a system I am designing is going to reflect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6244805, member: 92511"] Right. There is this...but is it a "change" or just rolling/having/looking at different [much smaller] numbers? But ho hard would it be to say, because of class race and your own decisions, "My elf Bard has a +12 Charisma" [or whatever you decide to put your points in?] Thank you Devil's Advocate. That's kinds what I'm thinkin'. We've managed to drop and/or get used to plenty of things over the iterations. ;) I love the "roll 'em up" thing as much as the next gamer...and this would still have some of that...you still roll...just not as much/as big numbers. As a trade-off you get to make more meaningful character decisions along the way. Do I want my Fighter to be +18 Str? Maybe I do. Maybe I want the most damaging damagey damager that ever rolled damage...But he's dumb as a post, grating on everyone and, overall, can't really be "good" at anything else. That is certainly a valid character concept and choice. Not someone I would want to play...but diff'rent strokes an' all. You're still rolling but overall numbers just wouldn't be in the abundance of the legacy. Oo. Yikes! Yeah...I wouldn't do that. Part of the whole impetus behind this is the concept of keeping numbers low. Some player wants to make "Super-Constitution-man", they certainly can...but see above re: not being good at anything else. If, as the levels accrue, you end up with +18 to stuff, that's fine. But I wouldn't want that for a starting character (and the system wouldn't allow for such a high number at level 1)...But that's just me/my preferred style of play...which, naturally, a system I am designing is going to reflect. :) [/QUOTE]
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Diverging from Ability "Scores" to Ability "Bonuses"
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