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*Pathfinder & Starfinder
Diverging from Ability "Scores" to Ability "Bonuses"
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<blockquote data-quote="steeldragons" data-source="post: 6244827" data-attributes="member: 92511"><p>So, what if you didn't have to convert? The number is just the bonus.</p><p></p><p></p><p></p><p>Well, assuming I have such a thing...coming from way before 1994, there was never any such thing as "level-based stat mods"...and as I said in the previous response, as a system created by me, the system will reflect my play-style preferences. That said, I could easily see incorporating something along the lines of +1 per level or every other level, to apply wherever you want. OR maybe, to incorporate sooth the "but I wanna roll" folks, you get the d6 or d8 or whatever the initial player roll would be every other level or every 3 to add/distribute as you wish. It doesn't hurt my immersion-o-meter that the fighter gaining experience increases their abilities in this or that way...or the rogue wants to add to their Int. to pick up some more languages...or the cleric becomes more wise or better at dealing with people...that all works for me.</p><p></p><p>So, I guess, t answer the question...something like that. A roll or static bonus that can be applied every X levels.</p><p></p><p></p><p></p><p>Well...yeah, it would be "similar"...you would roll a die or dice.</p><p></p><p></p><p></p><p>I don't know what/how this makes the math more "flat" than "bell curve"? If you have a 16 Strength and and an 18 Con., you have a +2 and +4 (let's just say) respectively. So...if your character would/could still be a +2 Str. and +4 Con., just no 15 or 18...*shrug* What am I missing? Yes, the classes and possibly race choices would start you off on one step ahead in certain things...but after that...it's up to you/the player.</p><p> </p><p></p><p></p><p>Oo! No. Yeah. No point buys in this system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Right. The PCs are assumed to be "average" for everything except what it is their class is good at. Even just thinking now, an optional "penalty" system seems easy enough to incorporate...if you want to take -1 to this, you can add +1 to that...or go WAY <em>originale</em> and say -2 to 1 stat to add 1 to another. heh heh.</p><p> </p><p></p><p></p><p>Well...no. It's not a "stumbling block", I guess, really, or broken. But...why have to go through, "I rolled a 16 for strength. So what does that mean?" when you can have it, right off the bat on your character sheet, "I'm want to be a Fighter. [and right there it says] That's Strength +2..."?</p><p></p><p>I can't argue, the traditional way is not "broken" nor overly complicated. Certainly not. I'm just kinda thinking...this isn't either and might be, as you said "marginally"easier for new players to wrap their heads around...esp. with a NEW game...not D&D, but something else like it. Experienced players can grasp it immediately...but "I don't get to roll 3d6?!?!" doesn't strike me as a "Well, I'll just never play THIS bit o' shennanigins!" appropriate response.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6244827, member: 92511"] So, what if you didn't have to convert? The number is just the bonus. Well, assuming I have such a thing...coming from way before 1994, there was never any such thing as "level-based stat mods"...and as I said in the previous response, as a system created by me, the system will reflect my play-style preferences. That said, I could easily see incorporating something along the lines of +1 per level or every other level, to apply wherever you want. OR maybe, to incorporate sooth the "but I wanna roll" folks, you get the d6 or d8 or whatever the initial player roll would be every other level or every 3 to add/distribute as you wish. It doesn't hurt my immersion-o-meter that the fighter gaining experience increases their abilities in this or that way...or the rogue wants to add to their Int. to pick up some more languages...or the cleric becomes more wise or better at dealing with people...that all works for me. So, I guess, t answer the question...something like that. A roll or static bonus that can be applied every X levels. Well...yeah, it would be "similar"...you would roll a die or dice. I don't know what/how this makes the math more "flat" than "bell curve"? If you have a 16 Strength and and an 18 Con., you have a +2 and +4 (let's just say) respectively. So...if your character would/could still be a +2 Str. and +4 Con., just no 15 or 18...*shrug* What am I missing? Yes, the classes and possibly race choices would start you off on one step ahead in certain things...but after that...it's up to you/the player. Oo! No. Yeah. No point buys in this system. ;) Right. The PCs are assumed to be "average" for everything except what it is their class is good at. Even just thinking now, an optional "penalty" system seems easy enough to incorporate...if you want to take -1 to this, you can add +1 to that...or go WAY [I]originale[/I] and say -2 to 1 stat to add 1 to another. heh heh. Well...no. It's not a "stumbling block", I guess, really, or broken. But...why have to go through, "I rolled a 16 for strength. So what does that mean?" when you can have it, right off the bat on your character sheet, "I'm want to be a Fighter. [and right there it says] That's Strength +2..."? I can't argue, the traditional way is not "broken" nor overly complicated. Certainly not. I'm just kinda thinking...this isn't either and might be, as you said "marginally"easier for new players to wrap their heads around...esp. with a NEW game...not D&D, but something else like it. Experienced players can grasp it immediately...but "I don't get to roll 3d6?!?!" doesn't strike me as a "Well, I'll just never play THIS bit o' shennanigins!" appropriate response. [/QUOTE]
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Diverging from Ability "Scores" to Ability "Bonuses"
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