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*Pathfinder & Starfinder
Diversifier Prestige Class
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<blockquote data-quote="FireLance" data-source="post: 1568595" data-attributes="member: 3424"><p>Frankly, the class looks a little dull to me from both the mechanics perspective and the flavor perspective. </p><p></p><p>From the mechanics perspective, after 10 levels, the PC gets +5 arcane caster level, +5 divine caster level, +3d6 sneak attack, +2 trap sense, Weapon Specialization and two other bonus feats, quicker spell preparation, and the ability to become temporarily better at his martial, roguish, arcane or divine ability. I would expect a PrC that is focused on blending arcane power, divine might, martial prowess and rogue skills to actually have abilities that synergise them into something new, not just advance them separately.</p><p></p><p>In addition, I wouldn't count Turn Undead as an advantage because under the core rules, he would find it almost impossible to affect any undead creatures that he encounters (CR around his character level). Straight paladins already have it bad, and their turning level is only three less than their class level. </p><p></p><p>From the flavor perspective, I think the PrC needs a better hook. I can buy the concept of the individual who wants to be able to do everything as a base, but why? Consider some of the following:</p><p>1. Like the Sensates of the Planescape setting, the individual wants to experience everything. He thrills to new sensations and gets bored or jaded easily. </p><p>2. He may be a spy or an infiltrator who needs to maintain multiple identities and needs the skill set to convincingly portray each one.</p><p>3. He may be obsessed with the idea of balance, and believes that it is unhealthy to devote yourself to a single source of power.</p><p>4. He has dedicated himself to the destruction of a diverse set of enemies, some of which must be taken down by force, some by stealth, and others by arcane or divine power. As such, he has to be proficient in all these areas.</p><p></p><p>As for some unique abilities, consider the following:</p><p>1. Ability to ignore entry requirements for base classes (e.g. need not be LG to gain a paladin level) in order to further cherry-pick class abilities.</p><p>2. "Floating" feat slots and skill points which the character can change at the start of each day to further enhance his flexibility.</p><p>3. Let the class have its own spell progression (perhaps up to 4th level slots, like a blackguard), but allow him to prepare spells from the spell list of any class.</p><p>4. Class blending abilities, e.g. casting spells in armor, ignoring armor check penalties, spending spell slots to increase attack rolls or skill checks, etc.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1568595, member: 3424"] Frankly, the class looks a little dull to me from both the mechanics perspective and the flavor perspective. From the mechanics perspective, after 10 levels, the PC gets +5 arcane caster level, +5 divine caster level, +3d6 sneak attack, +2 trap sense, Weapon Specialization and two other bonus feats, quicker spell preparation, and the ability to become temporarily better at his martial, roguish, arcane or divine ability. I would expect a PrC that is focused on blending arcane power, divine might, martial prowess and rogue skills to actually have abilities that synergise them into something new, not just advance them separately. In addition, I wouldn't count Turn Undead as an advantage because under the core rules, he would find it almost impossible to affect any undead creatures that he encounters (CR around his character level). Straight paladins already have it bad, and their turning level is only three less than their class level. From the flavor perspective, I think the PrC needs a better hook. I can buy the concept of the individual who wants to be able to do everything as a base, but why? Consider some of the following: 1. Like the Sensates of the Planescape setting, the individual wants to experience everything. He thrills to new sensations and gets bored or jaded easily. 2. He may be a spy or an infiltrator who needs to maintain multiple identities and needs the skill set to convincingly portray each one. 3. He may be obsessed with the idea of balance, and believes that it is unhealthy to devote yourself to a single source of power. 4. He has dedicated himself to the destruction of a diverse set of enemies, some of which must be taken down by force, some by stealth, and others by arcane or divine power. As such, he has to be proficient in all these areas. As for some unique abilities, consider the following: 1. Ability to ignore entry requirements for base classes (e.g. need not be LG to gain a paladin level) in order to further cherry-pick class abilities. 2. "Floating" feat slots and skill points which the character can change at the start of each day to further enhance his flexibility. 3. Let the class have its own spell progression (perhaps up to 4th level slots, like a blackguard), but allow him to prepare spells from the spell list of any class. 4. Class blending abilities, e.g. casting spells in armor, ignoring armor check penalties, spending spell slots to increase attack rolls or skill checks, etc. [/QUOTE]
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