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<blockquote data-quote="the Jester" data-source="post: 1573673" data-attributes="member: 1210"><p>Interesting. I have a similar prestige class imc- the jack of all trades. I'll post it here in the hopes that it will give you some ideas. I don't know how well it matches up with your idea, but maybe you can mine some of the abilities from it.</p><p></p><p><strong>JACK OF ALL TRADES</strong></p><p></p><p>Humans are well-known for their tendency to have diverse abilities. They learn more quickly than most other races and are extremely adaptable. Some of these follow this path to its logical conclusion, learning a smattering of virtually everything, and become jacks of all trades.</p><p></p><p><strong>Hit Dice:</strong> d6</p><p><strong>Prerequisites:</strong> A jack of all trades must have at least one level in no less than five different classes and at least one rank in no less than twenty different skills. He must be human. In addition, he must fulfill any three of the following requirements: evasion, turn/rebuke undead, spells, psionics, two feats from the fighter bonus feat list, heavy armor proficiency, uncanny dodge.</p><p><strong>Class Skills:</strong> All skills are class skills for a jack of all trades. Class skills per level: 4 + int bonus.</p><p><strong>Base Attack:</strong> Medium (as rogue)</p><p><strong>Saving Throws:</strong> All of a jack of all trades’ save bonuses advance at the same rate, starting at a bonus of +1 at first level and increasing by +1 every odd level (+2 at 3rd, +3 at 5th, etc).</p><p></p><p> </p><p>Level- Special Abilities</p><p>1- A Little of Everything</p><p>2- Improved Synergy, Offensive Advancement</p><p>3- Spell Advancement</p><p>4- Bonus Feat</p><p>5- Applicability, Psionic Advancement</p><p>6- Emulate Ability</p><p>7- Bonus Feat, Defensive Advancement</p><p>8- Spell Advancement</p><p>9- Offensive Advancement</p><p>10- Bonus Feat, Psionic Advancement</p><p> </p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>Armor and Weapon Proficiency:</strong> A jack of all trades is proficient in all armor and shields other than tower shields, simple and martial weapons, and one exotic weapon of his choice.</p><p><strong>A Little of Everything (Ex):</strong> The jack of all trades knows a little about everything and can make untrained skill checks even on trained-only or exclusive skills he doesn’t have any ranks in. The jack also gains a +1 competence bonus in all untrained skill checks.</p><p><strong>Improved Synergy (Ex):</strong> Able to easily apply knowledge of one field or skill to another, the jack gains synergy bonuses for having two less ranks than another character would (generally, 3 ranks in a skill rather than 5).</p><p><strong>Offensive Advancement (Ex):</strong> The jack of all trades may choose any one of the following abilities: +1d6 sneak attack, +2 to an existing favored enemy, +1 stunning attack per day (must have the stunning fist ability or feat) or a +1 bonus to base attack.</p><p><strong>Spell Advancement:</strong> The jack of all trades chooses one preexisting spellcasting class and gains a caster level in that class. If the character has no spellcasting levels, he may choose one level of sorcerer spell ability or one level of bardic spell ability and gains the spells known of a 1st-level bard or sorcerer, but can only cast two 0-level and one 1st-level spell per day (plus ability bonuses, of course).</p><p><strong>Bonus Feat:</strong> The jack of all trades may take any feat he qualifies for as a bonus feat. The jack of all trades may choose instead to advance his animal companion, special mount, familiar or psycrystal by one “step”</p><p><strong>Applicability (Ex):</strong> The jack of all trades can try to use one of his feats that is specific to one type of weapon (such as weapon focus) in a way that is similar to its intended use, but slightly different. For example, the jack could choose to use his weapon focus (rapier) to gain a bonus with a shortsword instead. To be eligible for applicability, the weapon must share one of the following characteristics with the feat’s chosen weapon: size, type (piercing) or one special quality of the weapon (for example, they might share a bonus to trip attacks).</p><p><strong>Psionic Advancement:</strong> The character’s power points, manifester level and powers discovered advance one level. If the jack is not psionic, he gains the power points and manifester level of a 1st-level psion, but discovers only one 1st-level power.</p><p><strong>Emulate Ability (Ex):</strong> The jack of all trades can try to imitate the moves of others. If spends a full round studying a feat he sees in action, the next round he can make a class level check. If this succeeds the character can use the feat for the next few rounds (3 + int bonus). If the check fails the jack of all trades must wait a day before trying to emulate that feat again. The DC is determined as follows (base DC 15): </p><p> -Per point of base attack in prerequisite: +1</p><p> -Per level it increases a spell (metamagic feats): +1</p><p> -Per 2 power point increase in cost (metapsionic feats): +1</p><p> -Per prerequisite feat the jack doesn’t have: +1.</p><p><strong>Defensive Advancement (Ex):</strong> The jack of all trades may choose one of the following: gain one level in evasion or uncanny dodge, a +1 to any one saving throw category, +1 to an existing trap sense ability, or a 10’ movement increase.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1573673, member: 1210"] Interesting. I have a similar prestige class imc- the jack of all trades. I'll post it here in the hopes that it will give you some ideas. I don't know how well it matches up with your idea, but maybe you can mine some of the abilities from it. [b]JACK OF ALL TRADES[/b] Humans are well-known for their tendency to have diverse abilities. They learn more quickly than most other races and are extremely adaptable. Some of these follow this path to its logical conclusion, learning a smattering of virtually everything, and become jacks of all trades. [b]Hit Dice:[/b] d6 [b]Prerequisites:[/b] A jack of all trades must have at least one level in no less than five different classes and at least one rank in no less than twenty different skills. He must be human. In addition, he must fulfill any three of the following requirements: evasion, turn/rebuke undead, spells, psionics, two feats from the fighter bonus feat list, heavy armor proficiency, uncanny dodge. [b]Class Skills:[/b] All skills are class skills for a jack of all trades. Class skills per level: 4 + int bonus. [b]Base Attack:[/b] Medium (as rogue) [b]Saving Throws:[/b] All of a jack of all trades’ save bonuses advance at the same rate, starting at a bonus of +1 at first level and increasing by +1 every odd level (+2 at 3rd, +3 at 5th, etc). Level- Special Abilities 1- A Little of Everything 2- Improved Synergy, Offensive Advancement 3- Spell Advancement 4- Bonus Feat 5- Applicability, Psionic Advancement 6- Emulate Ability 7- Bonus Feat, Defensive Advancement 8- Spell Advancement 9- Offensive Advancement 10- Bonus Feat, Psionic Advancement [b]CLASS FEATURES[/b] [b]Armor and Weapon Proficiency:[/b] A jack of all trades is proficient in all armor and shields other than tower shields, simple and martial weapons, and one exotic weapon of his choice. [b]A Little of Everything (Ex):[/b] The jack of all trades knows a little about everything and can make untrained skill checks even on trained-only or exclusive skills he doesn’t have any ranks in. The jack also gains a +1 competence bonus in all untrained skill checks. [b]Improved Synergy (Ex):[/b] Able to easily apply knowledge of one field or skill to another, the jack gains synergy bonuses for having two less ranks than another character would (generally, 3 ranks in a skill rather than 5). [b]Offensive Advancement (Ex):[/b] The jack of all trades may choose any one of the following abilities: +1d6 sneak attack, +2 to an existing favored enemy, +1 stunning attack per day (must have the stunning fist ability or feat) or a +1 bonus to base attack. [b]Spell Advancement:[/b] The jack of all trades chooses one preexisting spellcasting class and gains a caster level in that class. If the character has no spellcasting levels, he may choose one level of sorcerer spell ability or one level of bardic spell ability and gains the spells known of a 1st-level bard or sorcerer, but can only cast two 0-level and one 1st-level spell per day (plus ability bonuses, of course). [b]Bonus Feat:[/b] The jack of all trades may take any feat he qualifies for as a bonus feat. The jack of all trades may choose instead to advance his animal companion, special mount, familiar or psycrystal by one “step” [b]Applicability (Ex):[/b] The jack of all trades can try to use one of his feats that is specific to one type of weapon (such as weapon focus) in a way that is similar to its intended use, but slightly different. For example, the jack could choose to use his weapon focus (rapier) to gain a bonus with a shortsword instead. To be eligible for applicability, the weapon must share one of the following characteristics with the feat’s chosen weapon: size, type (piercing) or one special quality of the weapon (for example, they might share a bonus to trip attacks). [b]Psionic Advancement:[/b] The character’s power points, manifester level and powers discovered advance one level. If the jack is not psionic, he gains the power points and manifester level of a 1st-level psion, but discovers only one 1st-level power. [b]Emulate Ability (Ex):[/b] The jack of all trades can try to imitate the moves of others. If spends a full round studying a feat he sees in action, the next round he can make a class level check. If this succeeds the character can use the feat for the next few rounds (3 + int bonus). If the check fails the jack of all trades must wait a day before trying to emulate that feat again. The DC is determined as follows (base DC 15): -Per point of base attack in prerequisite: +1 -Per level it increases a spell (metamagic feats): +1 -Per 2 power point increase in cost (metapsionic feats): +1 -Per prerequisite feat the jack doesn’t have: +1. [b]Defensive Advancement (Ex):[/b] The jack of all trades may choose one of the following: gain one level in evasion or uncanny dodge, a +1 to any one saving throw category, +1 to an existing trap sense ability, or a 10’ movement increase. [/QUOTE]
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