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<blockquote data-quote="Shiroiken" data-source="post: 7868453" data-attributes="member: 6775477"><p>See, I have to disagree here, at least for me. "I'm" not anywhere in the game, nor do I want to be. I want to use the game to become someone else! When I play a fantasy race, even a human one, I want to become what that race is supposed to be like. The point of the game is to role-play, and if you just stick to what you already know IRL, there's no point in playing.</p><p></p><p>This is where I think that D&D has generally failed. I think the PHB and DMG should have talked about the DM creating various human ethnicity (which btw, is a term they should have used instead of sub-race) for their specific campaign. Using real world races as a baseline is fine, so long as effort is made to distinguish them from said races (the Greyhawk races are similar to, but significantly different than their analog). Another option for the DM, and a decent one, is the every ethnicity humans, where all the original ethnic groups have long since blended and mixed, allowing every human type to appear anywhere, and no one ever notices the differences. In any event, my guess is that ethnicity is a sensitive topic in today's world, and WotC was attempting to avoid any controversy.</p><p></p><p>As for art and the pronouns... I really don't care, even though I know a lot of people do. In both cases I simply suggest using whatever allows for the widest appeal, just as they did for the mechanics. I do recall my group making fun of the 3E 1"icon characters," not because of how they were done, just the fact they existed in the first place.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7868453, member: 6775477"] See, I have to disagree here, at least for me. "I'm" not anywhere in the game, nor do I want to be. I want to use the game to become someone else! When I play a fantasy race, even a human one, I want to become what that race is supposed to be like. The point of the game is to role-play, and if you just stick to what you already know IRL, there's no point in playing. This is where I think that D&D has generally failed. I think the PHB and DMG should have talked about the DM creating various human ethnicity (which btw, is a term they should have used instead of sub-race) for their specific campaign. Using real world races as a baseline is fine, so long as effort is made to distinguish them from said races (the Greyhawk races are similar to, but significantly different than their analog). Another option for the DM, and a decent one, is the every ethnicity humans, where all the original ethnic groups have long since blended and mixed, allowing every human type to appear anywhere, and no one ever notices the differences. In any event, my guess is that ethnicity is a sensitive topic in today's world, and WotC was attempting to avoid any controversy. As for art and the pronouns... I really don't care, even though I know a lot of people do. In both cases I simply suggest using whatever allows for the widest appeal, just as they did for the mechanics. I do recall my group making fun of the 3E 1"icon characters," not because of how they were done, just the fact they existed in the first place. [/QUOTE]
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