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<blockquote data-quote="BrokenTwin" data-source="post: 7872034" data-attributes="member: 7017978"><p>I try to do something similar with my ancestry distribution. I even build a d20 chart for my players who take the option to randomly roll their characters, which really helps uncommon ancestries feel genuinely uncommon.</p><p>When it comes to NPCs in general, I find I'm a lot better at including real-world diversity when there's less non-human people in the game world. When randomly generating NPCs in game, it's a lot easier to just grab one or two traits that come to mind to make them memorably different from the generic white guy, but when there's so many fantastical options in the mix, the more mundane (but real-world representative) options tend to get drowned out.</p><p>And speaking of which, utilizing random generation charts (both for NPCs and PCs) is a fantastic way to easily inject diversity both in the sense of real-world representation and in-game demographics.</p><p></p><p>It's something I really noticed when I run games. We've come a long way in making it so important NPCs are women just as often as men, but the vast majority of faceless mooks are assumed to be men.</p></blockquote><p></p>
[QUOTE="BrokenTwin, post: 7872034, member: 7017978"] I try to do something similar with my ancestry distribution. I even build a d20 chart for my players who take the option to randomly roll their characters, which really helps uncommon ancestries feel genuinely uncommon. When it comes to NPCs in general, I find I'm a lot better at including real-world diversity when there's less non-human people in the game world. When randomly generating NPCs in game, it's a lot easier to just grab one or two traits that come to mind to make them memorably different from the generic white guy, but when there's so many fantastical options in the mix, the more mundane (but real-world representative) options tend to get drowned out. And speaking of which, utilizing random generation charts (both for NPCs and PCs) is a fantastic way to easily inject diversity both in the sense of real-world representation and in-game demographics. It's something I really noticed when I run games. We've come a long way in making it so important NPCs are women just as often as men, but the vast majority of faceless mooks are assumed to be men. [/QUOTE]
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