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Divination Dilemma
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<blockquote data-quote="Vegepygmy" data-source="post: 5916120" data-attributes="member: 40109"><p>Dandu's answer illustrates the point you're making. Not only do you incur a chance of blasting your mind, but there is no guarantee the information you obtain will be accurate, and even if it is, you're limited to a handful of questions that can only be answered "yes," "no," "maybe," "never," "irrelevant" or some other not-very-helpful way.</p><p> </p><p>Yet people seem to think <em>contact other plane</em> is some ridiculously overpowered spell.</p><p> </p><p>Sekhmet's answer isn't much better, as it assumes that being able to see approximately 10 feet around the subject in all directions is sufficient to provide "some clear idea of the location and layout of the destination" you're going to <em>teleport</em> to, that you will arrive on target, that the subject doesn't make its Will save or employ any of the multitude of magical (sometimes even mundane) defenses against scrying, etc., etc.</p><p> </p><p>Can <em>scrying/teleport</em> be an effective way to ambush an enemy? Absolutely. Is it an undefeatable "I win" button you can press any time you feel like it? No, not even close.</p><p> </p><p>Yet people will argue that it "breaks the game" at high levels.</p><p> </p><p>My advice: if you haven't experienced the alleged problem(s) in your own games, don't worry about what the people who have experienced them say, because you're not playing the same game as they are. And if <em>your</em> game isn't broke, don't fix it.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5916120, member: 40109"] Dandu's answer illustrates the point you're making. Not only do you incur a chance of blasting your mind, but there is no guarantee the information you obtain will be accurate, and even if it is, you're limited to a handful of questions that can only be answered "yes," "no," "maybe," "never," "irrelevant" or some other not-very-helpful way. Yet people seem to think [I]contact other plane[/I] is some ridiculously overpowered spell. Sekhmet's answer isn't much better, as it assumes that being able to see approximately 10 feet around the subject in all directions is sufficient to provide "some clear idea of the location and layout of the destination" you're going to [I]teleport[/I] to, that you will arrive on target, that the subject doesn't make its Will save or employ any of the multitude of magical (sometimes even mundane) defenses against scrying, etc., etc. Can [I]scrying/teleport[/I] be an effective way to ambush an enemy? Absolutely. Is it an undefeatable "I win" button you can press any time you feel like it? No, not even close. Yet people will argue that it "breaks the game" at high levels. My advice: if you haven't experienced the alleged problem(s) in your own games, don't worry about what the people who have experienced them say, because you're not playing the same game as they are. And if [I]your[/I] game isn't broke, don't fix it. [/QUOTE]
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