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Divinations...something that has always irked me
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<blockquote data-quote="robberbaron" data-source="post: 1262808" data-attributes="member: 14771"><p>Hmm. Interesting discussion.</p><p></p><p>IMC Divination always results in a vision, often vague or cryptic or both. OK, I am still running a heavily-modified 1st Ed. AD&D - for a number of reasons I won't go into here - and that is how Divinations are supposed to work, but I like the way it feels and that is probably how I would apply it in 3.5..</p><p></p><p>Communes and Contact Other Planes are very different fish. The more questions a player gets, the more they tie themselves in knots trying to be clever. My lot always choose very good questions but then fail to see the pattern uncovered, often missing apparent contradictions.</p><p></p><p>Commune With Nature will only give answers than the land would know, so no hints about what a BBG is up to, only that several horsemen passed by yesterday or that a ring of stones is a few miles to the east, etc.</p><p></p><p>I think the best way to combat these spells is, as I think may have been mentioned before, to consider in advance that they might be used and be absolutely sure of your answers. Think of the sort of visions that Diviners might get and you will be well prepared for the player's spells.</p><p></p><p>I never worry about Auguries. IME players don't avoid doing something just because the Augury came up "Woe", in fact it makes them use up their spells earlier rather than later.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 1262808, member: 14771"] Hmm. Interesting discussion. IMC Divination always results in a vision, often vague or cryptic or both. OK, I am still running a heavily-modified 1st Ed. AD&D - for a number of reasons I won't go into here - and that is how Divinations are supposed to work, but I like the way it feels and that is probably how I would apply it in 3.5.. Communes and Contact Other Planes are very different fish. The more questions a player gets, the more they tie themselves in knots trying to be clever. My lot always choose very good questions but then fail to see the pattern uncovered, often missing apparent contradictions. Commune With Nature will only give answers than the land would know, so no hints about what a BBG is up to, only that several horsemen passed by yesterday or that a ring of stones is a few miles to the east, etc. I think the best way to combat these spells is, as I think may have been mentioned before, to consider in advance that they might be used and be absolutely sure of your answers. Think of the sort of visions that Diviners might get and you will be well prepared for the player's spells. I never worry about Auguries. IME players don't avoid doing something just because the Augury came up "Woe", in fact it makes them use up their spells earlier rather than later. [/QUOTE]
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Divinations...something that has always irked me
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