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Divinations...something that has always irked me
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<blockquote data-quote="MerakSpielman" data-source="post: 1262863" data-attributes="member: 7464"><p>Round-trip? That means the wizard has to go <em>with</em> them. That's not something a wizard is likely to do if he doesn't have personal stakes in the conflict. Teleport, then you're on your own, buddy.</p><p> </p><p>Then there's the little matter of finding a spellcaster willing to send assassins. Even for the right price, this is definately an illegal activity. Good and Lawful casters are probably out of the question. Neutral and evil casters will want additional compensation for the risk. After all, the obvious counter-divination for the PCs, assuming they survive, is "Who teleported these assassins to us?" The wizard pops up as the guilty party, not the person who hired him. Even the wizard can't be too careful in his choice of enemies.</p><p> </p><p>The other X factor in hiring a caster to do your dirty work is blackmail. The caster now knows you're up to no good. He has seen the illegal things you do. How far can you trust him?</p><p> </p><p>But all those restrictions aside, let's say the PCs have had the poor judgement to piss off an evil high-level wizard who also happens to be one of the people in charge of an assassin's guild. He can cast teleport on his cronies, scry to make sure the job is done, then teleport himself to the battle scene to get the assassins out. This, as far as I am concerned, is the worst-case scenario for this problem. What, then, can the PCs hope for? What would keep their enemy from doing this? </p><p> </p><p>Let us examine exactly what the enemies would do. Scry during the night. Most likely, they see a camp in the wilderness with the PCs, a fire, etc... A PC or two will be on guard. The wizard can study this scene long enough for it to count as "Well studied" or whatever to minimize the chance of failure. Then he gathers his assassins, casts Improved Invisibility and a few buffs on them, and teleports them to the scene. Return to crystal ball and keep scrying.</p><p> </p><p>Now, I'll go out on a limb and say the PCs are probably at least 10th level in order to be pissing off such a powerful wizard. I personally think that a group of 10th level PCs should be able to handle 4 improved invisible assassins teleported into their camp in the middle of the night. If nothing else, the nightly <em>Alarm</em> spell should trigger and wake them all up. If they don't have scrolls of <em>See Invisible</em> they are poorly prepared, to say the least. It would be a tough encounter, but not unbeatable.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1262863, member: 7464"] Round-trip? That means the wizard has to go [i]with[/i] them. That's not something a wizard is likely to do if he doesn't have personal stakes in the conflict. Teleport, then you're on your own, buddy. Then there's the little matter of finding a spellcaster willing to send assassins. Even for the right price, this is definately an illegal activity. Good and Lawful casters are probably out of the question. Neutral and evil casters will want additional compensation for the risk. After all, the obvious counter-divination for the PCs, assuming they survive, is "Who teleported these assassins to us?" The wizard pops up as the guilty party, not the person who hired him. Even the wizard can't be too careful in his choice of enemies. The other X factor in hiring a caster to do your dirty work is blackmail. The caster now knows you're up to no good. He has seen the illegal things you do. How far can you trust him? But all those restrictions aside, let's say the PCs have had the poor judgement to piss off an evil high-level wizard who also happens to be one of the people in charge of an assassin's guild. He can cast teleport on his cronies, scry to make sure the job is done, then teleport himself to the battle scene to get the assassins out. This, as far as I am concerned, is the worst-case scenario for this problem. What, then, can the PCs hope for? What would keep their enemy from doing this? Let us examine exactly what the enemies would do. Scry during the night. Most likely, they see a camp in the wilderness with the PCs, a fire, etc... A PC or two will be on guard. The wizard can study this scene long enough for it to count as "Well studied" or whatever to minimize the chance of failure. Then he gathers his assassins, casts Improved Invisibility and a few buffs on them, and teleports them to the scene. Return to crystal ball and keep scrying. Now, I'll go out on a limb and say the PCs are probably at least 10th level in order to be pissing off such a powerful wizard. I personally think that a group of 10th level PCs should be able to handle 4 improved invisible assassins teleported into their camp in the middle of the night. If nothing else, the nightly [i]Alarm[/i] spell should trigger and wake them all up. If they don't have scrolls of [i]See Invisible[/i] they are poorly prepared, to say the least. It would be a tough encounter, but not unbeatable. [/QUOTE]
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Divinations...something that has always irked me
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